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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-06-26 20:11:17 +0200
committerGitHub <noreply@github.com>2017-06-26 20:11:17 +0200
commitb3a36f7378ea0f299cfa36c81de42e00adb7292d (patch)
tree23d056b575ff0dba8cc759cc00f732099a1f3bce /src/guiFormSpecMenu.h
parenta8650e785df3f12efa5f8cd3c6a695fb9e22a598 (diff)
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Isolate irrlicht references and use a singleton (#6041)
* Add Device3D class which will contain IrrlichtDevice interface move getSupportedVideoDrivers to Device3D Add Device3D singleton & use it in various places Rename Device3D to Rendering engine & add helper functions to various device pointers More singleton work RenderingEngine owns draw_load_screen move draw functions to RenderingEngine Reduce IrrlichtDevice exposure and guienvironment RenderingEngine: Expose get_timer_time() to remove device from guiEngine Make irrlichtdevice & scene manager less exposed * Code style fixes * Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly * enum paralax => enum parallax
Diffstat (limited to 'src/guiFormSpecMenu.h')
-rw-r--r--src/guiFormSpecMenu.h5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/guiFormSpecMenu.h b/src/guiFormSpecMenu.h
index 66b9b019a..6d015e5c4 100644
--- a/src/guiFormSpecMenu.h
+++ b/src/guiFormSpecMenu.h
@@ -287,8 +287,7 @@ class GUIFormSpecMenu : public GUIModalMenu
};
public:
- GUIFormSpecMenu(irr::IrrlichtDevice* dev,
- JoystickController *joystick,
+ GUIFormSpecMenu(JoystickController *joystick,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
Client *client,
@@ -378,7 +377,6 @@ protected:
v2s32 pos_offset;
std::stack<v2s32> container_stack;
- irr::IrrlichtDevice* m_device;
InventoryManager *m_invmgr;
ISimpleTextureSource *m_tsrc;
Client *m_client;
@@ -386,7 +384,6 @@ protected:
std::string m_formspec_string;
InventoryLocation m_current_inventory_location;
-
std::vector<ListDrawSpec> m_inventorylists;
std::vector<ListRingSpec> m_inventory_rings;
std::vector<ImageDrawSpec> m_backgrounds;