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authorPerttu Ahola <celeron55@gmail.com>2010-12-22 03:34:21 +0200
committerPerttu Ahola <celeron55@gmail.com>2010-12-22 03:34:21 +0200
commit4ec61b0ccdedecf54cd697d0b1cfa16aaf92bf82 (patch)
treef28dd1cff32ccfb5e426e77d7de8f9f2600a420a /src/guiInventoryMenu.h
parentb94a00786454968a1cc309b01180292b114da4bd (diff)
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+/*
+Minetest-c55
+Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+
+#ifndef GUIINVENTORYMENU_HEADER
+#define GUIINVENTORYMENU_HEADER
+
+#include "common_irrlicht.h"
+#include "inventory.h"
+
+void drawInventoryItem(gui::IGUIEnvironment* env,
+ InventoryItem *item, core::rect<s32> rect,
+ const core::rect<s32> *clip=0);
+
+class GUIInventorySlot: public gui::IGUIElement
+{
+public:
+ GUIInventorySlot(gui::IGUIEnvironment* env,
+ gui::IGUIElement* parent, s32 id, core::rect<s32> rect);
+
+ void setItem(InventoryItem *item)
+ {
+ m_item = item;
+ }
+
+ void draw();
+
+ bool OnEvent(const SEvent& event);
+
+private:
+ InventoryItem *m_item;
+};
+
+class GUIInventoryMenu : public gui::IGUIElement
+{
+public:
+ GUIInventoryMenu(gui::IGUIEnvironment* env,
+ gui::IGUIElement* parent, s32 id,
+ Inventory *inventory);
+ ~GUIInventoryMenu();
+
+ /*
+ Remove and re-add (or reposition) stuff
+ */
+ void resizeGui();
+
+ // Updates stuff from inventory to screen
+ void update();
+
+ void draw();
+
+ void launch()
+ {
+ setVisible(true);
+ Environment->setFocus(this);
+ }
+
+ bool canTakeFocus(gui::IGUIElement *e)
+ {
+ return (e && (e == this || isMyChild(e)));
+ }
+
+ bool OnEvent(const SEvent& event);
+
+private:
+ Inventory *m_inventory;
+ core::array<GUIInventorySlot*> m_slots;
+ v2u32 m_screensize_old;
+};
+
+#endif
+