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path: root/src/guiInventoryMenu.h
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* Implement formspecdarkrose2012-07-22
* Optimize headersPerttu Ahola2012-06-17
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Update inventory menu from formspec on-the-flyPerttu Ahola2012-06-03
* Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point valu...Perttu Ahola2012-06-03
* Reshape inventory menu codePerttu Ahola2012-06-03
* Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...Kahrl2012-01-22
* Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit anno...Kahrl2012-01-13
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-02
* Inventory move-to-slot hilightingPerttu Ahola2011-12-01
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}Perttu Ahola2011-06-18
* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
* Chests work now!Perttu Ahola2011-04-04
* new hotbar, more minecraft-likePerttu Ahola2011-02-14
* OMG! Main Menu!Perttu Ahola2011-01-23
* better cavesPerttu Ahola2010-12-25
* redoing gui stuffPerttu Ahola2010-12-23
* crafting system!Perttu Ahola2010-12-22
* just savin'Perttu Ahola2010-12-22
* missing filesPerttu Ahola2010-12-22