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authorPerttu Ahola <celeron55@gmail.com>2011-01-23 17:29:15 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-01-23 17:29:15 +0200
commitc914cbb0a081b30b28271618bbaa8e987a108ae7 (patch)
treee77ed702c3efe15dce220a4410ac10db5f1bf25b /src/guiMainMenu.h
parentc0a1bcf4735661e69ba0938b322fe37daf510edf (diff)
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OMG! Main Menu!
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1 files changed, 73 insertions, 0 deletions
diff --git a/src/guiMainMenu.h b/src/guiMainMenu.h
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+/*
+Minetest-c55
+Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef GUIMAINMENU_HEADER
+#define GUIMAINMENU_HEADER
+
+#include "common_irrlicht.h"
+#include "modalMenu.h"
+#include "utility.h"
+#include <string>
+// For IGameCallback
+#include "guiPauseMenu.h"
+
+struct MainMenuData
+{
+ // These are in the native format of the gui elements
+ std::wstring address;
+ std::wstring port;
+ std::wstring name;
+ bool creative_mode;
+};
+
+class GUIMainMenu : public GUIModalMenu
+{
+public:
+ GUIMainMenu(gui::IGUIEnvironment* env,
+ gui::IGUIElement* parent, s32 id,
+ IMenuManager *menumgr,
+ MainMenuData *data,
+ IGameCallback *gamecallback);
+ ~GUIMainMenu();
+
+ void removeChildren();
+ /*
+ Remove and re-add (or reposition) stuff
+ */
+ void regenerateGui(v2u32 screensize);
+
+ void drawMenu();
+
+ void acceptInput();
+
+ bool getStatus()
+ {
+ return m_accepted;
+ }
+
+ bool OnEvent(const SEvent& event);
+
+private:
+ MainMenuData *m_data;
+ bool m_accepted;
+ IGameCallback *m_gamecallback;
+};
+
+#endif
+