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authorBlockMen <nmuelll@web.de>2015-08-12 17:13:19 +0200
committerBlockMen <nmuelll@web.de>2015-10-26 19:40:26 +0100
commit8a6e921cb8c9886db598dd77ddde3e7ba294085a (patch)
tree5adf6fd1aa429e978331e7b5c2f7fb7e3b12308f /src/localplayer.cpp
parent2c25107c31c0b0e72fe4a48b0dc3f5b09a0b46aa (diff)
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Fix jittering sounds on entities (fixes #2974)
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 77e7a9e16..96e2737c7 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -344,7 +344,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
}
}
- if(!touching_ground_was && touching_ground){
+ if(!result.standing_on_object && !touching_ground_was && touching_ground) {
MtEvent *e = new SimpleTriggerEvent("PlayerRegainGround");
m_gamedef->event()->put(e);