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authorHybridDog <ovvv@web.de>2016-01-04 17:21:33 +0100
committerparamat <mat.gregory@virginmedia.com>2016-03-14 08:44:28 +0000
commitc0b6986e3875e6f42682c78fd5db0080a7bae651 (patch)
treebc03d65ada090bb6538e55912be1398a2918b3d8 /src/localplayer.cpp
parent5a40a7dad8cbf46320c3b5dd1122808eb4919b62 (diff)
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Fix player teleportation bug whilst sneaking
Only set back position when sneaking if player wasn't teleported by adding and using a bool "got_teleported" to player it fixes #2876
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 0c94582aa..dbd8c4a61 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -183,7 +183,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
*/
if (control.sneak && m_sneak_node_exists &&
!(fly_allowed && g_settings->getBool("free_move")) && !in_liquid &&
- physics_override_sneak) {
+ physics_override_sneak && !got_teleported) {
f32 maxd = 0.5 * BS + sneak_max;
v3f lwn_f = intToFloat(m_sneak_node, BS);
position.X = rangelim(position.X, lwn_f.X-maxd, lwn_f.X+maxd);
@@ -204,6 +204,9 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
}
}
+ if (got_teleported)
+ got_teleported = false;
+
// this shouldn't be hardcoded but transmitted from server
float player_stepheight = touching_ground ? (BS*0.6) : (BS*0.2);