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author | Weblate <42@minetest.ru> | 2013-03-30 19:49:52 +0100 |
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committer | Weblate <42@minetest.ru> | 2013-03-30 19:49:52 +0100 |
commit | a0566270d9fa075afa36a7e3e68c690b1b23ba90 (patch) | |
tree | 6bc88127ee67b7bf4d6a2d6f9d0a9e5f997d1dd1 /src/main.cpp | |
parent | 0d83bdc3aa9f1077836aacb833ac4ad9bbb9a4f4 (diff) | |
parent | 1aa50b13622c1e264044839ecdf0152670dae6ce (diff) | |
download | minetest-a0566270d9fa075afa36a7e3e68c690b1b23ba90.tar.gz minetest-a0566270d9fa075afa36a7e3e68c690b1b23ba90.tar.bz2 minetest-a0566270d9fa075afa36a7e3e68c690b1b23ba90.zip |
Merge remote branch 'origin/master'
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 385 |
1 files changed, 276 insertions, 109 deletions
diff --git a/src/main.cpp b/src/main.cpp index cfd643ac7..2e57a8c20 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -50,6 +50,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "irrlichttypes_extrabloated.h" #include "debug.h" #include "test.h" +#include "clouds.h" #include "server.h" #include "constants.h" #include "porting.h" @@ -132,7 +133,12 @@ MainGameCallback *g_gamecallback = NULL; u32 getTimeMs() { /* Use imprecise system calls directly (from porting.h) */ - return porting::getTimeMs(); + return porting::getTime(PRECISION_MILLI); +} + +u32 getTime(TimePrecision prec) +{ + return porting::getTime(prec); } #else @@ -141,7 +147,7 @@ u32 getTimeMs() class TimeGetter { public: - virtual u32 getTime() = 0; + virtual u32 getTime(TimePrecision prec) = 0; }; // A precise irrlicht one @@ -151,11 +157,15 @@ public: IrrlichtTimeGetter(IrrlichtDevice *device): m_device(device) {} - u32 getTime() - { - if(m_device == NULL) - return 0; - return m_device->getTimer()->getRealTime(); + u32 getTime(TimePrecision prec) + { + if (prec == PRECISION_MILLI) { + if(m_device == NULL) + return 0; + return m_device->getTimer()->getRealTime(); + } else { + return porting::getTime(prec); + } } private: IrrlichtDevice *m_device; @@ -164,9 +174,9 @@ private: class SimpleTimeGetter: public TimeGetter { public: - u32 getTime() + u32 getTime(TimePrecision prec) { - return porting::getTimeMs(); + return porting::getTime(prec); } }; @@ -178,7 +188,13 @@ u32 getTimeMs() { if(g_timegetter == NULL) return 0; - return g_timegetter->getTime(); + return g_timegetter->getTime(PRECISION_MILLI); +} + +u32 getTime(TimePrecision prec) { + if (g_timegetter == NULL) + return 0; + return g_timegetter->getTime(prec); } #endif @@ -596,50 +612,120 @@ private: bool rightreleased; }; -void drawMenuBackground(video::IVideoDriver* driver) -{ +//Draw the tiled menu background +void drawMenuBackground(video::IVideoDriver* driver) { core::dimension2d<u32> screensize = driver->getScreenSize(); + + std::string path = getTexturePath("menubg.png"); + if (path[0]) { + video::ITexture *bgtexture = + driver->getTexture(path.c_str()); + + if (bgtexture) { + s32 scaledsize = 128; - video::ITexture *bgtexture = - driver->getTexture(getTexturePath("menubg.png").c_str()); - if(bgtexture) - { - s32 scaledsize = 128; - - // The important difference between destsize and screensize is - // that destsize is rounded to whole scaled pixels. - // These formulas use component-wise multiplication and division of v2u32. - v2u32 texturesize = bgtexture->getSize(); - v2u32 sourcesize = texturesize * screensize / scaledsize + v2u32(1,1); - v2u32 destsize = scaledsize * sourcesize / texturesize; + // The important difference between destsize and screensize is + // that destsize is rounded to whole scaled pixels. + // These formulas use component-wise multiplication and division of v2u32. + v2u32 texturesize = bgtexture->getSize(); + v2u32 sourcesize = texturesize * screensize / scaledsize + v2u32(1,1); + v2u32 destsize = scaledsize * sourcesize / texturesize; - // Default texture wrapping mode in Irrlicht is ETC_REPEAT. - driver->draw2DImage(bgtexture, - core::rect<s32>(0, 0, destsize.X, destsize.Y), - core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y), - NULL, NULL, true); + // Default texture wrapping mode in Irrlicht is ETC_REPEAT. + driver->draw2DImage(bgtexture, + core::rect<s32>(0, 0, destsize.X, destsize.Y), + core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y), + NULL, NULL, true); + } } - - video::ITexture *logotexture = - driver->getTexture(getTexturePath("menulogo.png").c_str()); - if(logotexture) - { - v2s32 logosize(logotexture->getOriginalSize().Width, - logotexture->getOriginalSize().Height); - logosize *= 4; - - video::SColor bgcolor(255,50,50,50); - core::rect<s32> bgrect(0, screensize.Height-logosize.Y-20, - screensize.Width, screensize.Height); - driver->draw2DRectangle(bgcolor, bgrect, NULL); - - core::rect<s32> rect(0,0,logosize.X,logosize.Y); - rect += v2s32(screensize.Width/2,screensize.Height-10-logosize.Y); - rect -= v2s32(logosize.X/2, 0); - driver->draw2DImage(logotexture, rect, - core::rect<s32>(core::position2d<s32>(0,0), - core::dimension2di(logotexture->getSize())), - NULL, NULL, true); +} + +//Draw the footer at the bottom of the window +void drawMenuFooter(video::IVideoDriver* driver, bool clouds) { + core::dimension2d<u32> screensize = driver->getScreenSize(); + std::string path = getTexturePath(clouds ? + "menufooter_clouds.png" : "menufooter.png"); + if (path[0]) { + video::ITexture *footertexture = + driver->getTexture(path.c_str()); + + if (footertexture) { + f32 mult = (((f32)screensize.Width)) / + ((f32)footertexture->getOriginalSize().Width); + + v2s32 footersize(((f32)footertexture->getOriginalSize().Width) * mult, + ((f32)footertexture->getOriginalSize().Height) * mult); + + // Don't draw the footer if there isn't enough room + s32 free_space = (((s32)screensize.Height)-320)/2; + if (free_space > footersize.Y) { + core::rect<s32> rect(0,0,footersize.X,footersize.Y); + rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y); + rect -= v2s32(footersize.X/2, 0); + + driver->draw2DImage(footertexture, rect, + core::rect<s32>(core::position2d<s32>(0,0), + core::dimension2di(footertexture->getSize())), + NULL, NULL, true); + } + } + } +} + +// Draw the Header over the main menu +void drawMenuHeader(video::IVideoDriver* driver) { + core::dimension2d<u32> screensize = driver->getScreenSize(); + + std::string path = getTexturePath("menuheader.png"); + if (path[0]) { + video::ITexture *splashtexture = + driver->getTexture(path.c_str()); + + if(splashtexture) { + //v2s32 splashsize((splashtexture->getOriginalSize().Width*100)/ + // splashtexture->getOriginalSize().Height, 80); + + f32 mult = (((f32)screensize.Width / 2)) / + ((f32)splashtexture->getOriginalSize().Width); + + v2s32 splashsize(((f32)splashtexture->getOriginalSize().Width) * mult, + ((f32)splashtexture->getOriginalSize().Height) * mult); + + // Don't draw the header is there isn't enough room + s32 free_space = (((s32)screensize.Height)-320)/2; + if (free_space > splashsize.Y) { + core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y); + splashrect += v2s32((screensize.Width/2)-(splashsize.X/2), + ((free_space/2)-splashsize.Y/2)+10); + + video::SColor bgcolor(255,50,50,50); + + driver->draw2DImage(splashtexture, splashrect, + core::rect<s32>(core::position2d<s32>(0,0), + core::dimension2di(splashtexture->getSize())), + NULL, NULL, true); + } + } + } +} + +// Draw the Splash over the clouds and under the main menu +void drawMenuSplash(video::IVideoDriver* driver) { + core::dimension2d<u32> screensize = driver->getScreenSize(); + if (getTexturePath("menusplash.png") != "") { + video::ITexture *splashtexture = + driver->getTexture(getTexturePath("menusplash.png").c_str()); + + if(splashtexture) { + core::rect<s32> splashrect(0, 0, screensize.Width, screensize.Height); + + video::SColor bgcolor(255,50,50,50); + + driver->draw2DImage(splashtexture, splashrect, + core::rect<s32>(core::position2d<s32>(0,0), + core::dimension2di(splashtexture->getSize())), + NULL, NULL, true); + } } } @@ -700,14 +786,14 @@ void SpeedTests() } { - TimeTaker timer("Testing core::map speed"); + TimeTaker timer("Testing std::map speed"); - core::map<v2s16, f32> map1; + std::map<v2s16, f32> map1; tempf = -324; const s16 ii=300; for(s16 y=0; y<ii; y++){ for(s16 x=0; x<ii; x++){ - map1.insert(v2s16(x,y), tempf); + map1[v2s16(x,y)] = tempf; tempf += 1; } } @@ -734,7 +820,7 @@ void SpeedTests() } } // Do at least 10ms - while(timer.getTime() < 10); + while(timer.getTimerTime() < 10); u32 dtime = timer.stop(); u32 per_ms = n / dtime; @@ -788,48 +874,48 @@ int main(int argc, char *argv[]) */ // List all allowed options - core::map<std::string, ValueSpec> allowed_options; - allowed_options.insert("help", ValueSpec(VALUETYPE_FLAG, - _("Show allowed options"))); - allowed_options.insert("config", ValueSpec(VALUETYPE_STRING, - _("Load configuration from specified file"))); - allowed_options.insert("port", ValueSpec(VALUETYPE_STRING, - _("Set network port (UDP)"))); - allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG, - _("Disable unit tests"))); - allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG, - _("Enable unit tests"))); - allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING, - _("Same as --world (deprecated)"))); - allowed_options.insert("world", ValueSpec(VALUETYPE_STRING, - _("Set world path (implies local game) ('list' lists all)"))); - allowed_options.insert("worldname", ValueSpec(VALUETYPE_STRING, - _("Set world by name (implies local game)"))); - allowed_options.insert("info", ValueSpec(VALUETYPE_FLAG, - _("Print more information to console"))); - allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG, - _("Print even more information to console"))); - allowed_options.insert("trace", ValueSpec(VALUETYPE_FLAG, - _("Print enormous amounts of information to log and console"))); - allowed_options.insert("logfile", ValueSpec(VALUETYPE_STRING, - _("Set logfile path ('' = no logging)"))); - allowed_options.insert("gameid", ValueSpec(VALUETYPE_STRING, - _("Set gameid (\"--gameid list\" prints available ones)"))); + std::map<std::string, ValueSpec> allowed_options; + allowed_options.insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG, + _("Show allowed options")))); + allowed_options.insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING, + _("Load configuration from specified file")))); + allowed_options.insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING, + _("Set network port (UDP)")))); + allowed_options.insert(std::make_pair("disable-unittests", ValueSpec(VALUETYPE_FLAG, + _("Disable unit tests")))); + allowed_options.insert(std::make_pair("enable-unittests", ValueSpec(VALUETYPE_FLAG, + _("Enable unit tests")))); + allowed_options.insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING, + _("Same as --world (deprecated)")))); + allowed_options.insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING, + _("Set world path (implies local game) ('list' lists all)")))); + allowed_options.insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING, + _("Set world by name (implies local game)")))); + allowed_options.insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG, + _("Print more information to console")))); + allowed_options.insert(std::make_pair("verbose", ValueSpec(VALUETYPE_FLAG, + _("Print even more information to console")))); + allowed_options.insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG, + _("Print enormous amounts of information to log and console")))); + allowed_options.insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING, + _("Set logfile path ('' = no logging)")))); + allowed_options.insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING, + _("Set gameid (\"--gameid list\" prints available ones)")))); #ifndef SERVER - allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG, - _("Run speed tests"))); - allowed_options.insert("address", ValueSpec(VALUETYPE_STRING, - _("Address to connect to. ('' = local game)"))); - allowed_options.insert("random-input", ValueSpec(VALUETYPE_FLAG, - _("Enable random user input, for testing"))); - allowed_options.insert("server", ValueSpec(VALUETYPE_FLAG, - _("Run dedicated server"))); - allowed_options.insert("name", ValueSpec(VALUETYPE_STRING, - _("Set player name"))); - allowed_options.insert("password", ValueSpec(VALUETYPE_STRING, - _("Set password"))); - allowed_options.insert("go", ValueSpec(VALUETYPE_FLAG, - _("Disable main menu"))); + allowed_options.insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG, + _("Run speed tests")))); + allowed_options.insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING, + _("Address to connect to. ('' = local game)")))); + allowed_options.insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG, + _("Enable random user input, for testing")))); + allowed_options.insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG, + _("Run dedicated server")))); + allowed_options.insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING, + _("Set player name")))); + allowed_options.insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING, + _("Set password")))); + allowed_options.insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG, + _("Disable main menu")))); #endif Settings cmd_args; @@ -839,20 +925,20 @@ int main(int argc, char *argv[]) if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1")) { dstream<<_("Allowed options:")<<std::endl; - for(core::map<std::string, ValueSpec>::Iterator - i = allowed_options.getIterator(); - i.atEnd() == false; i++) + for(std::map<std::string, ValueSpec>::iterator + i = allowed_options.begin(); + i != allowed_options.end(); ++i) { std::ostringstream os1(std::ios::binary); - os1<<" --"<<i.getNode()->getKey(); - if(i.getNode()->getValue().type == VALUETYPE_FLAG) + os1<<" --"<<i->first; + if(i->second.type == VALUETYPE_FLAG) {} else os1<<_(" <value>"); dstream<<padStringRight(os1.str(), 24); - if(i.getNode()->getValue().help != NULL) - dstream<<i.getNode()->getValue().help; + if(i->second.help != NULL) + dstream<<i->second.help; dstream<<std::endl; } @@ -953,7 +1039,7 @@ int main(int argc, char *argv[]) } else { - core::array<std::string> filenames; + std::vector<std::string> filenames; filenames.push_back(porting::path_user + DIR_DELIM + "minetest.conf"); // Legacy configuration file location @@ -1279,6 +1365,14 @@ int main(int argc, char *argv[]) driverType = video::EDT_DIRECT3D9; else if(driverstring == "opengl") driverType = video::EDT_OPENGL; +#ifdef _IRR_COMPILE_WITH_OGLES1_ + else if(driverstring == "ogles1") + driverType = video::EDT_OGLES1; +#endif +#ifdef _IRR_COMPILE_WITH_OGLES2_ + else if(driverstring == "ogles2") + driverType = video::EDT_OGLES2; +#endif else { errorstream<<"WARNING: Invalid video_driver specified; defaulting " @@ -1462,6 +1556,8 @@ int main(int argc, char *argv[]) MainMenuData menudata; if(g_settings->exists("selected_mainmenu_tab")) menudata.selected_tab = g_settings->getS32("selected_mainmenu_tab"); + if(g_settings->exists("selected_serverlist")) + menudata.selected_serverlist = g_settings->getS32("selected_serverlist"); menudata.address = narrow_to_wide(address); menudata.name = narrow_to_wide(playername); menudata.port = narrow_to_wide(itos(port)); @@ -1478,6 +1574,7 @@ int main(int argc, char *argv[]) menudata.enable_shaders = g_settings->getS32("enable_shaders"); menudata.preload_item_visuals = g_settings->getBool("preload_item_visuals"); menudata.enable_particles = g_settings->getBool("enable_particles"); + menudata.liquid_finite = g_settings->getBool("liquid_finite"); driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, menudata.mip_map); menudata.creative_mode = g_settings->getBool("creative_mode"); menudata.enable_damage = g_settings->getBool("enable_damage"); @@ -1518,7 +1615,7 @@ int main(int argc, char *argv[]) if(skip_main_menu == false) { video::IVideoDriver* driver = device->getVideoDriver(); - + float fps_max = g_settings->getFloat("fps_max"); infostream<<"Waiting for other menus"<<std::endl; while(device->run() && kill == false) { @@ -1540,6 +1637,22 @@ int main(int argc, char *argv[]) &g_menumgr, &menudata, g_gamecallback); menu->allowFocusRemoval(true); + // Clouds for the main menu + bool cloud_menu_background = false; + Clouds *clouds = NULL; + if (g_settings->getBool("menu_clouds")) { + cloud_menu_background = true; + clouds = new Clouds(smgr->getRootSceneNode(), + smgr, -1, rand(), 100); + clouds->update(v2f(0, 0), video::SColor(255,200,200,255)); + + // A camera to see the clouds + scene::ICameraSceneNode* camera; + camera = smgr->addCameraSceneNode(0, + v3f(0,0,0), v3f(0, 60, 100)); + camera->setFarValue(10000); + } + if(error_message != L"") { verbosestream<<"error_message = " @@ -1552,6 +1665,9 @@ int main(int argc, char *argv[]) error_message = L""; } + // Time is in milliseconds, for clouds + u32 lasttime = device->getTimer()->getTime(); + infostream<<"Created main menu"<<std::endl; while(device->run() && kill == false) @@ -1559,26 +1675,75 @@ int main(int argc, char *argv[]) if(menu->getStatus() == true) break; - //driver->beginScene(true, true, video::SColor(255,0,0,0)); - driver->beginScene(true, true, video::SColor(255,128,128,128)); + // Time calc for the clouds + f32 dtime; // in seconds + if (cloud_menu_background) { + u32 time = device->getTimer()->getTime(); + if(time > lasttime) + dtime = (time - lasttime) / 1000.0; + else + dtime = 0; + lasttime = time; + } - drawMenuBackground(driver); + //driver->beginScene(true, true, video::SColor(255,0,0,0)); + driver->beginScene(true, true, video::SColor(255,140,186,250)); + + if (cloud_menu_background) { + // *3 otherwise the clouds would move very slowly + clouds->step(dtime*3); + clouds->render(); + smgr->drawAll(); + drawMenuSplash(driver); + drawMenuFooter(driver, true); + drawMenuHeader(driver); + } else { + drawMenuBackground(driver); + drawMenuFooter(driver, false); + } guienv->drawAll(); - + driver->endScene(); // On some computers framerate doesn't seem to be // automatically limited - sleep_ms(25); + if (cloud_menu_background) { + // Time of frame without fps limit + float busytime; + u32 busytime_u32; + // not using getRealTime is necessary for wine + u32 time = device->getTimer()->getTime(); + if(time > lasttime) + busytime_u32 = time - lasttime; + else + busytime_u32 = 0; + busytime = busytime_u32 / 1000.0; + + // FPS limiter + u32 frametime_min = 1000./fps_max; + + if(busytime_u32 < frametime_min) { + u32 sleeptime = frametime_min - busytime_u32; + device->sleep(sleeptime); + } + } else { + sleep_ms(25); + } } infostream<<"Dropping main menu"<<std::endl; menu->drop(); + if (cloud_menu_background) { + clouds->drop(); + smgr->clear(); + } } playername = wide_to_narrow(menudata.name); + if (playername == "") + playername = std::string("Guest") + itos(myrand_range(1000,9999)); password = translatePassword(playername, menudata.password); //infostream<<"Main: password hash: '"<<password<<"'"<<std::endl; @@ -1589,6 +1754,7 @@ int main(int argc, char *argv[]) simple_singleplayer_mode = menudata.simple_singleplayer_mode; // Save settings g_settings->setS32("selected_mainmenu_tab", menudata.selected_tab); + g_settings->setS32("selected_serverlist", menudata.selected_serverlist); g_settings->set("new_style_leaves", itos(menudata.fancy_trees)); g_settings->set("smooth_lighting", itos(menudata.smooth_lighting)); g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d)); @@ -1602,6 +1768,7 @@ int main(int argc, char *argv[]) g_settings->setS32("enable_shaders", menudata.enable_shaders); g_settings->set("preload_item_visuals", itos(menudata.preload_item_visuals)); g_settings->set("enable_particles", itos(menudata.enable_particles)); + g_settings->set("liquid_finite", itos(menudata.liquid_finite)); g_settings->set("creative_mode", itos(menudata.creative_mode)); g_settings->set("enable_damage", itos(menudata.enable_damage)); 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