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authorPerttu Ahola <celeron55@gmail.com>2010-12-13 21:32:35 +0200
committerPerttu Ahola <celeron55@gmail.com>2010-12-13 21:32:35 +0200
commit3ac2abb0b5f84819abe6feea9d7b883b40369610 (patch)
tree2fad297e30cdae1b205d77dc559b25d9e5a0efc7 /src/main.cpp
parent22037459e321cfe51719c58f492145d39b48c196 (diff)
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commit before content-tile separation
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp14
1 files changed, 6 insertions, 8 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 6aa95d879..b1d88090c 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -172,25 +172,23 @@ TODO: Remove LazyMeshUpdater. It is not used as supposed.
FIXME: Rats somehow go underground sometimes (you can see it in water)
- Does their position get saved to a border value or something?
+ - Does this happen anymore?
SUGG: MovingObject::move and Player::move are basically the same.
combine them.
-TODO: Transfer sign texts as metadata of block and not as data of
- object
-
SUGG: Implement a "Fast check queue" (a queue with a map for checking
if something is already in it)
- - TODO: Use it in active block queue in water flowing
-
-TODO: Proper looking torches.
- - Signs could be done in the same way?
+ - Use it in active block queue in water flowing
-TODO: A mapper to map contents to tile names (for each side)
+SUGG: Signs could be done in the same way as torches. For this, blocks
+ need an additional metadata field for the texts
Doing now:
======================================================================
+TODO: A mapper to map contents to tile names (for each side)
+
======================================================================
*/