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authorPerttu Ahola <celeron55@gmail.com>2011-05-21 12:25:08 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-05-21 12:25:08 +0300
commitfe02a19f1795429c110e6c7ed76d333cb42a3072 (patch)
treefb422c8acb96aea2d814b44ceb86c28f8ceb0e4c /src/main.cpp
parent3b707b8a4a52a88da4398ec9b32109c073683a76 (diff)
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Cleaned networking code a bit (had this one on the to-do list for like 4 months already)
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp9
1 files changed, 2 insertions, 7 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 7b33bdb84..202c5e75e 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -81,6 +81,8 @@ SUGG: Calculate lighting per vertex to get a lighting effect like in
SUGG: Background music based on cellular automata?
http://www.earslap.com/projectslab/otomata
+SUGG: Simple light color information to air
+
Gaming ideas:
-------------
@@ -135,8 +137,6 @@ Build system / running:
Networking and serialization:
-----------------------------
-TODO: Get rid of GotSplitPacketException
-
User Interface:
---------------
@@ -164,11 +164,6 @@ TODO: A setting for enabling bilinear filtering for textures
TODO: Better control of draw_control.wanted_max_blocks
-TODO: Get player texture (and some others) from the specified texture
- directory
-
-SUGG: Simple light color information to air
-
TODO: Block mesh generator to tile properly on smooth lighting
Configuration: