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authorPerttu Ahola <celeron55@gmail.com>2011-01-17 21:15:31 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-01-17 21:15:31 +0200
commitd44abdab17f6ad7a05ddc08d418af35e9cabddef (patch)
treee20567656ca78a53bec39228f8feba54aa54475d /src/map.cpp
parent0fa0e0752a28eeb43195f2288c018d5c0b24520b (diff)
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minecraft-style water done (but no texture animation or sound)
Diffstat (limited to 'src/map.cpp')
-rw-r--r--src/map.cpp389
1 files changed, 371 insertions, 18 deletions
diff --git a/src/map.cpp b/src/map.cpp
index 170868f10..612649100 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -926,6 +926,37 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
MapBlock *block = i.getNode()->getValue();
block->updateDayNightDiff();
}
+
+ /*
+ Add neighboring liquid nodes and the node itself if it is
+ liquid (=water node was added) to transform queue.
+ */
+ v3s16 dirs[7] = {
+ v3s16(0,0,0), // self
+ v3s16(0,0,1), // back
+ v3s16(0,1,0), // top
+ v3s16(1,0,0), // right
+ v3s16(0,0,-1), // front
+ v3s16(0,-1,0), // bottom
+ v3s16(-1,0,0), // left
+ };
+ for(u16 i=0; i<7; i++)
+ {
+ try
+ {
+
+ v3s16 p2 = p + dirs[i];
+
+ MapNode n2 = getNode(p2);
+ if(content_liquid(n2.d))
+ {
+ m_transforming_liquid.push_back(p2);
+ }
+
+ }catch(InvalidPositionException &e)
+ {
+ }
+ }
}
/*
@@ -1063,6 +1094,35 @@ void Map::removeNodeAndUpdate(v3s16 p,
MapBlock *block = i.getNode()->getValue();
block->updateDayNightDiff();
}
+
+ /*
+ Add neighboring liquid nodes to transform queue.
+ */
+ v3s16 dirs[6] = {
+ v3s16(0,0,1), // back
+ v3s16(0,1,0), // top
+ v3s16(1,0,0), // right
+ v3s16(0,0,-1), // front
+ v3s16(0,-1,0), // bottom
+ v3s16(-1,0,0), // left
+ };
+ for(u16 i=0; i<6; i++)
+ {
+ try
+ {
+
+ v3s16 p2 = p + dirs[i];
+
+ MapNode n2 = getNode(p2);
+ if(content_liquid(n2.d))
+ {
+ m_transforming_liquid.push_back(p2);
+ }
+
+ }catch(InvalidPositionException &e)
+ {
+ }
+ }
}
#ifndef SERVER
@@ -1303,6 +1363,276 @@ void Map::PrintInfo(std::ostream &out)
out<<"Map: ";
}
+#define WATER_DROP_BOOST 4
+
+void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
+{
+ DSTACK(__FUNCTION_NAME);
+ TimeTaker timer("transformLiquids()");
+
+ u32 loopcount = 0;
+ u32 initial_size = m_transforming_liquid.size();
+ while(m_transforming_liquid.size() != 0)
+ {
+ v3s16 p0 = m_transforming_liquid.pop_front();
+
+ MapNode n0 = getNode(p0);
+
+ // Don't deal with non-liquids
+ if(content_liquid(n0.d) == false)
+ continue;
+
+ bool is_source = !content_flowing_liquid(n0.d);
+
+ u8 liquid_level = 8;
+ if(is_source == false)
+ liquid_level = n0.param2 & 0x0f;
+
+ // Turn possible source into non-source
+ u8 nonsource_c = make_liquid_flowing(n0.d);
+
+ /*
+ If not source, check that some node flows into this one
+ and what is the level of liquid in this one
+ */
+ if(is_source == false)
+ {
+ s8 new_liquid_level_max = -1;
+
+ v3s16 dirs_from[5] = {
+ v3s16(0,1,0), // top
+ v3s16(0,0,1), // back
+ v3s16(1,0,0), // right
+ v3s16(0,0,-1), // front
+ v3s16(-1,0,0), // left
+ };
+ for(u16 i=0; i<5; i++)
+ {
+ try
+ {
+
+ bool from_top = (i==0);
+
+ v3s16 p2 = p0 + dirs_from[i];
+ MapNode n2 = getNode(p2);
+
+ if(content_liquid(n2.d))
+ {
+ u8 n2_nonsource_c = make_liquid_flowing(n2.d);
+ // Check that the liquids are the same type
+ if(n2_nonsource_c != nonsource_c)
+ {
+ dstream<<"WARNING: Not handling: different liquids"
+ " collide"<<std::endl;
+ continue;
+ }
+ bool n2_is_source = !content_flowing_liquid(n2.d);
+ s8 n2_liquid_level = 8;
+ if(n2_is_source == false)
+ n2_liquid_level = n2.param2 & 0x07;
+
+ s8 new_liquid_level = -1;
+ if(from_top)
+ {
+ //new_liquid_level = 7;
+ if(n2_liquid_level >= 7 - WATER_DROP_BOOST)
+ new_liquid_level = 7;
+ else
+ new_liquid_level = n2_liquid_level + WATER_DROP_BOOST;
+ }
+ else if(n2_liquid_level > 0)
+ {
+ new_liquid_level = n2_liquid_level - 1;
+ }
+
+ if(new_liquid_level > new_liquid_level_max)
+ new_liquid_level_max = new_liquid_level;
+ }
+
+ }catch(InvalidPositionException &e)
+ {
+ }
+ } //for
+
+ /*
+ If liquid level should be something else, update it and
+ add all the neighboring water nodes to the transform queue.
+ */
+ if(new_liquid_level_max != liquid_level)
+ {
+ if(new_liquid_level_max == -1)
+ {
+ // Remove water alltoghether
+ n0.d = CONTENT_AIR;
+ n0.param2 = 0;
+ setNode(p0, n0);
+ }
+ else
+ {
+ n0.param2 = new_liquid_level_max;
+ setNode(p0, n0);
+ }
+
+ // Block has been modified
+ {
+ v3s16 blockpos = getNodeBlockPos(p0);
+ MapBlock *block = getBlockNoCreateNoEx(blockpos);
+ if(block != NULL)
+ modified_blocks.insert(blockpos, block);
+ }
+
+ /*
+ Add neighboring non-source liquid nodes to transform queue.
+ */
+ v3s16 dirs[6] = {
+ v3s16(0,0,1), // back
+ v3s16(0,1,0), // top
+ v3s16(1,0,0), // right
+ v3s16(0,0,-1), // front
+ v3s16(0,-1,0), // bottom
+ v3s16(-1,0,0), // left
+ };
+ for(u16 i=0; i<6; i++)
+ {
+ try
+ {
+
+ v3s16 p2 = p0 + dirs[i];
+
+ MapNode n2 = getNode(p2);
+ if(content_flowing_liquid(n2.d))
+ {
+ m_transforming_liquid.push_back(p2);
+ }
+
+ }catch(InvalidPositionException &e)
+ {
+ }
+ }
+ }
+ }
+
+ // Get a new one from queue if the node has turned into non-water
+ if(content_liquid(n0.d) == false)
+ continue;
+
+ /*
+ Flow water from this node
+ */
+ v3s16 dirs_to[5] = {
+ v3s16(0,-1,0), // bottom
+ v3s16(0,0,1), // back
+ v3s16(1,0,0), // right
+ v3s16(0,0,-1), // front
+ v3s16(-1,0,0), // left
+ };
+ for(u16 i=0; i<5; i++)
+ {
+ try
+ {
+
+ bool to_bottom = (i == 0);
+
+ // If liquid is at lowest possible height, it's not going
+ // anywhere except down
+ if(liquid_level == 0 && to_bottom == false)
+ continue;
+
+ u8 liquid_next_level = 0;
+ // If going to bottom
+ if(to_bottom)
+ {
+ //liquid_next_level = 7;
+ if(liquid_level >= 7 - WATER_DROP_BOOST)
+ liquid_next_level = 7;
+ else
+ liquid_next_level = liquid_level + WATER_DROP_BOOST;
+ }
+ else
+ liquid_next_level = liquid_level - 1;
+
+ bool n2_changed = false;
+ bool flowed = false;
+
+ v3s16 p2 = p0 + dirs_to[i];
+
+ MapNode n2 = getNode(p2);
+
+ if(content_liquid(n2.d))
+ {
+ u8 n2_nonsource_c = make_liquid_flowing(n2.d);
+ // Check that the liquids are the same type
+ if(n2_nonsource_c != nonsource_c)
+ {
+ dstream<<"WARNING: Not handling: different liquids"
+ " collide"<<std::endl;
+ continue;
+ }
+ bool n2_is_source = !content_flowing_liquid(n2.d);
+ u8 n2_liquid_level = 8;
+ if(n2_is_source == false)
+ n2_liquid_level = n2.param2 & 0x07;
+
+ if(to_bottom)
+ {
+ flowed = true;
+ }
+
+ if(n2_is_source)
+ {
+ // Just flow into the source, nothing changes.
+ // n2_changed is not set because destination didn't change
+ flowed = true;
+ }
+ else
+ {
+ if(liquid_next_level > liquid_level)
+ {
+ n2.param2 = liquid_next_level;
+ setNode(p2, n2);
+
+ n2_changed = true;
+ flowed = true;
+ }
+ }
+ }
+ else if(n2.d == CONTENT_AIR)
+ {
+ n2.d = nonsource_c;
+ n2.param2 = liquid_next_level;
+ setNode(p2, n2);
+
+ n2_changed = true;
+ flowed = true;
+ }
+
+ if(n2_changed)
+ {
+ m_transforming_liquid.push_back(p2);
+
+ v3s16 blockpos = getNodeBlockPos(p2);
+ MapBlock *block = getBlockNoCreateNoEx(blockpos);
+ if(block != NULL)
+ modified_blocks.insert(blockpos, block);
+ }
+
+ // If n2_changed to bottom, don't flow anywhere else
+ if(to_bottom && flowed)
+ break;
+
+ }catch(InvalidPositionException &e)
+ {
+ }
+ }
+
+ loopcount++;
+ //if(loopcount >= 100000)
+ if(loopcount >= initial_size * 1)
+ break;
+ }
+ dstream<<"Map::transformLiquids(): loopcount="<<loopcount<<std::endl;
+}
+
/*
ServerMap
*/
@@ -1327,15 +1657,20 @@ ServerMap::ServerMap(std::string savedir, HMParams hmp, MapParams mp):
/*
NOTE: BEWARE: Too big amount of these will make map generation
slow. Especially those that are read by every block emerge.
+
+ Fetch times:
+ 1000 points: 2-3ms
+ 5000 points: 15ms
+ 15000 points: 40ms
*/
- for(u32 i=0; i<15000; i++)
+ for(u32 i=0; i<5000; i++)
{
/*u32 lim = MAP_GENERATION_LIMIT;
if(i < 400)
lim = 2000;*/
- u32 lim = 1000 + MAP_GENERATION_LIMIT * i / 15000;
+ u32 lim = 1000 + MAP_GENERATION_LIMIT * i / 5000;
v3s16 p(
-lim + myrand()%(lim*2),
@@ -1679,17 +2014,19 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
Get local attributes
*/
- //dstream<<"emergeSector(): Reading point attribute lists"<<std::endl;
-
- // Get plant amount from attributes
- PointAttributeList *palist = m_padb.getList("plants_amount");
- assert(palist);
- /*float local_plants_amount =
- palist->getNearAttr(nodepos2d).getFloat();*/
- float local_plants_amount =
- palist->getInterpolatedFloat(nodepos2d);
-
- //dstream<<"emergeSector(): done."<<std::endl;
+ float local_plants_amount = 0.0;
+ {
+ //dstream<<"emergeSector(): Reading point attribute lists"<<std::endl;
+ //TimeTaker attrtimer("emergeSector() attribute fetch");
+
+ // Get plant amount from attributes
+ PointAttributeList *palist = m_padb.getList("plants_amount");
+ assert(palist);
+ /*local_plants_amount =
+ palist->getNearAttr(nodepos2d).getFloat();*/
+ local_plants_amount =
+ palist->getInterpolatedFloat(nodepos2d);
+ }
/*
Generate sector heightmap
@@ -1988,6 +2325,12 @@ MapBlock * ServerMap::emergeBlock(
n.d = water_material;
n.setLight(LIGHTBANK_DAY,
diminish_light(LIGHT_SUN, WATER_LEVEL-real_y+1));
+ /*
+ Add to transforming liquid queue (in case it'd
+ start flowing)
+ */
+ v3s16 real_pos = v3s16(x0,y0,z0) + p*MAP_BLOCKSIZE;
+ m_transforming_liquid.push_back(real_pos);
}
// else air
else
@@ -2692,7 +3035,8 @@ continue_generating:
core::map<v3s16, bool> light_sources;
bool black_air_left = false;
bool bottom_invalid =
- block->propagateSunlight(light_sources, true, &black_air_left);
+ block->propagateSunlight(light_sources, true,
+ &black_air_left, true);
// If sunlight didn't reach everywhere and part of block is
// above ground, lighting has to be properly updated
@@ -2700,6 +3044,11 @@ continue_generating:
{
lighting_invalidated_blocks[block->getPos()] = block;
}
+
+ if(bottom_invalid)
+ {
+ lighting_invalidated_blocks[block->getPos()] = block;
+ }
}
/*
@@ -2739,7 +3088,7 @@ continue_generating:
if(haxmode)
{
// Don't calculate lighting at all
- lighting_invalidated_blocks.clear();
+ //lighting_invalidated_blocks.clear();
}
return block;
@@ -3523,11 +3872,12 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
// Total distance
f32 d = blockpos_relative.getLength();
-
+
+#if 1
/*
- Draw the faces of the block
+ Update expired mesh
*/
-#if 1
+
bool mesh_expired = false;
{
@@ -3585,6 +3935,9 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
continue;
}*/
#endif
+ /*
+ Draw the faces of the block
+ */
{
JMutexAutoLock lock(block->mesh_mutex);