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author | Perttu Ahola <celeron55@gmail.com> | 2012-12-02 14:24:58 +0200 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2012-12-02 14:24:58 +0200 |
commit | cd1f604ffe6130fd7d3a8358a8cebd7f821f9a11 (patch) | |
tree | 01077b87b747e9c72d40656c274d4781542a755e /src/mapblock_mesh.h | |
parent | 566f7f638a00a698a25b73adc2e619fe63e1a802 (diff) | |
download | minetest-cd1f604ffe6130fd7d3a8358a8cebd7f821f9a11.tar.gz minetest-cd1f604ffe6130fd7d3a8358a8cebd7f821f9a11.tar.bz2 minetest-cd1f604ffe6130fd7d3a8358a8cebd7f821f9a11.zip |
Handle day-night transition in shader and make light sources brighter when shaders are used
Diffstat (limited to 'src/mapblock_mesh.h')
-rw-r--r-- | src/mapblock_mesh.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mapblock_mesh.h b/src/mapblock_mesh.h index 82268efd2..c23b6cc5a 100644 --- a/src/mapblock_mesh.h +++ b/src/mapblock_mesh.h @@ -160,9 +160,10 @@ struct MeshCollector // alpha in the A channel of the returned SColor // day light (0-255) in the R channel of the returned SColor // night light (0-255) in the G channel of the returned SColor -inline video::SColor MapBlock_LightColor(u8 alpha, u16 light) +// light source (0-255) in the B channel of the returned SColor +inline video::SColor MapBlock_LightColor(u8 alpha, u16 light, u8 light_source=0) { - return video::SColor(alpha, (light & 0xff), (light >> 8), 0); + return video::SColor(alpha, (light & 0xff), (light >> 8), light_source); } // Compute light at node |