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authorCraig Robbins <kde.psych@gmail.com>2015-02-11 17:01:19 +1000
committerCraig Robbins <kde.psych@gmail.com>2015-02-11 17:01:19 +1000
commitf824866686ddba471a7b0c3178eaf968883bb69e (patch)
tree44f3e00e3f23f48648e066b70a8cdd41cdd8a08f /src/mapblock_mesh.h
parentd25ff8fd2592f457b91e8a61240694af3902d23f (diff)
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Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting"
This reverts commit d25ff8fd2592f457b91e8a61240694af3902d23f.
Diffstat (limited to 'src/mapblock_mesh.h')
-rw-r--r--src/mapblock_mesh.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mapblock_mesh.h b/src/mapblock_mesh.h
index 98af92c74..be56d4c58 100644
--- a/src/mapblock_mesh.h
+++ b/src/mapblock_mesh.h
@@ -45,9 +45,8 @@ struct MeshMakeData
video::SColor m_highlight_mesh_color;
IGameDef *m_gamedef;
- bool m_use_shaders;
- MeshMakeData(IGameDef *gamedef, bool use_shaders);
+ MeshMakeData(IGameDef *gamedef);
/*
Copy central data directly from block, and other data from