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authorPerttu Ahola <celeron55@gmail.com>2010-12-22 03:33:58 +0200
committerPerttu Ahola <celeron55@gmail.com>2010-12-22 03:33:58 +0200
commitb94a00786454968a1cc309b01180292b114da4bd (patch)
tree7500f452ebcf81fabaaaf478747b9826417420b9 /src/mapblockobject.cpp
parent3f5bad938a3fcb601ad41924a4707476b8b87241 (diff)
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some work-in-progress
Diffstat (limited to 'src/mapblockobject.cpp')
-rw-r--r--src/mapblockobject.cpp68
1 files changed, 68 insertions, 0 deletions
diff --git a/src/mapblockobject.cpp b/src/mapblockobject.cpp
index 779fe3fa7..d5c9c997a 100644
--- a/src/mapblockobject.cpp
+++ b/src/mapblockobject.cpp
@@ -282,6 +282,7 @@ void RatObject::addToScene(scene::ISceneManager *smgr)
buf->getMaterial().setTexture
(0, driver->getTexture("../data/rat.png"));
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
+ buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
// Add to mesh
mesh->addMeshBuffer(buf);
@@ -292,6 +293,73 @@ void RatObject::addToScene(scene::ISceneManager *smgr)
}
#endif
+#ifndef SERVER
+/*
+ PlayerObject
+*/
+void PlayerObject::addToScene(scene::ISceneManager *smgr)
+{
+ if(m_node != NULL)
+ return;
+
+ video::IVideoDriver* driver = smgr->getVideoDriver();
+
+ // Attach a simple mesh to the player for showing an image
+ scene::SMesh *mesh = new scene::SMesh();
+ { // Front
+ scene::IMeshBuffer *buf = new scene::SMeshBuffer();
+ video::SColor c(255,255,255,255);
+ video::S3DVertex vertices[4] =
+ {
+ video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1),
+ video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
+ video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0),
+ video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0),
+ };
+ u16 indices[] = {0,1,2,2,3,0};
+ buf->append(vertices, 4, indices, 6);
+ // Set material
+ buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
+ //buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
+ buf->getMaterial().setTexture(0, driver->getTexture("../data/player.png"));
+ buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
+ buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
+ //buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+ // Add to mesh
+ mesh->addMeshBuffer(buf);
+ buf->drop();
+ }
+ { // Back
+ scene::IMeshBuffer *buf = new scene::SMeshBuffer();
+ video::SColor c(255,255,255,255);
+ video::S3DVertex vertices[4] =
+ {
+ video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
+ video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1),
+ video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0),
+ video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0),
+ };
+ u16 indices[] = {0,1,2,2,3,0};
+ buf->append(vertices, 4, indices, 6);
+ // Set material
+ buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
+ //buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
+ buf->getMaterial().setTexture(0, driver->getTexture("../data/player_back.png"));
+ buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
+ buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
+ buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+ // Add to mesh
+ mesh->addMeshBuffer(buf);
+ buf->drop();
+ }
+
+ m_node = smgr->addMeshSceneNode(mesh, NULL);
+ mesh->drop();
+ updateNodePos();
+}
+#endif
+
/*
MapBlockObjectList
*/