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authorkwolekr <kwolekr@minetest.net>2013-07-01 18:04:17 -0400
committerkwolekr <kwolekr@minetest.net>2013-07-01 18:04:51 -0400
commitdd6d1afd8e0ded779fd004f4e83888985cba2102 (patch)
treef72610fc5fe9eb5c5cbddf576f48d92112219cbe /src/mapgen.cpp
parent131eb56f5202f1e4826c1cacbfcee7f34b7dfe33 (diff)
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Decoration: Add schematic rotation support
Diffstat (limited to 'src/mapgen.cpp')
-rw-r--r--src/mapgen.cpp115
1 files changed, 74 insertions, 41 deletions
diff --git a/src/mapgen.cpp b/src/mapgen.cpp
index 23af1f398..905e80e89 100644
--- a/src/mapgen.cpp
+++ b/src/mapgen.cpp
@@ -535,28 +535,10 @@ void DecoSchematic::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) {
c_place_on != CONTENT_IGNORE)
return;
- u32 i = 0;
- for (s16 z = 0; z != size.Z; z++)
- for (s16 y = 0; y != size.Y; y++) {
- vi = vm->m_area.index(p.X, p.Y + y, p.Z + z);
- for (s16 x = 0; x != size.X; x++, i++, vi++) {
- if (!vm->m_area.contains(vi))
- continue;
-
- if (schematic[i].getContent() == CONTENT_IGNORE)
- continue;
-
- content_t c = vm->m_data[vi].getContent();
- if (c != CONTENT_AIR && c != CONTENT_IGNORE)
- continue;
-
- if (schematic[i].param1 && myrand_range(1, 256) > schematic[i].param1)
- continue;
-
- vm->m_data[vi] = schematic[i];
- vm->m_data[vi].param1 = 0;
- }
- }
+ Rotation rot = (rotation == ROTATE_RAND) ?
+ (Rotation)pr->range(ROTATE_0, ROTATE_270) : rotation;
+
+ blitToVManip(p, vm, rot, false);
}
@@ -570,32 +552,58 @@ std::string DecoSchematic::getName() {
}
-void DecoSchematic::placeStructure(Map *map, v3s16 p) {
- assert(schematic != NULL);
- ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map);
+void DecoSchematic::blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
+ int rot, bool force_placement) {
+ int xstride = 1;
+ int ystride = size.X;
+ int zstride = size.X * size.Y;
- if (flags & DECO_PLACE_CENTER_X)
- p.X -= (size.X + 1) / 2;
- if (flags & DECO_PLACE_CENTER_Y)
- p.Y -= (size.Y + 1) / 2;
- if (flags & DECO_PLACE_CENTER_Z)
- p.Z -= (size.Z + 1) / 2;
-
- v3s16 bp1 = getNodeBlockPos(p);
- v3s16 bp2 = getNodeBlockPos(p + size - v3s16(1,1,1));
- vm->initialEmerge(bp1, bp2);
+ s16 sx = size.X;
+ s16 sy = size.Y;
+ s16 sz = size.Z;
- u32 i = 0;
- for (s16 z = 0; z != size.Z; z++)
- for (s16 y = 0; y != size.Y; y++) {
- u32 vi = vm->m_area.index(p.X, p.Y + y, p.Z + z);
- for (s16 x = 0; x != size.X; x++, i++, vi++) {
+ int i_start, i_step_x, i_step_z;
+ switch (rot) {
+ case ROTATE_90:
+ i_start = sx - 1;
+ i_step_x = zstride;
+ i_step_z = -xstride;
+ SWAP(s16, sx, sz);
+ break;
+ case ROTATE_180:
+ i_start = zstride * (sz - 1) + sx - 1;
+ i_step_x = -xstride;
+ i_step_z = -zstride;
+ break;
+ case ROTATE_270:
+ i_start = zstride * (sz - 1);
+ i_step_x = -zstride;
+ i_step_z = xstride;
+ SWAP(s16, sx, sz);
+ break;
+ default:
+ i_start = 0;
+ i_step_x = xstride;
+ i_step_z = zstride;
+ }
+
+ for (s16 z = 0; z != sz; z++)
+ for (s16 y = 0; y != sy; y++) {
+ u32 i = z * i_step_z + y * ystride + i_start;
+ for (s16 x = 0; x != sx; x++, i += i_step_x) {
+ u32 vi = vm->m_area.index(p.X + x, p.Y + y, p.Z + z);
if (!vm->m_area.contains(vi))
continue;
if (schematic[i].getContent() == CONTENT_IGNORE)
continue;
-
+
+ if (!force_placement) {
+ content_t c = vm->m_data[vi].getContent();
+ if (c != CONTENT_AIR && c != CONTENT_IGNORE)
+ continue;
+ }
+
if (schematic[i].param1 && myrand_range(1, 256) > schematic[i].param1)
continue;
@@ -603,6 +611,31 @@ void DecoSchematic::placeStructure(Map *map, v3s16 p) {
vm->m_data[vi].param1 = 0;
}
}
+}
+
+
+void DecoSchematic::placeStructure(Map *map, v3s16 p) {
+ assert(schematic != NULL);
+ ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map);
+
+ Rotation rot = (rotation == ROTATE_RAND) ?
+ (Rotation)myrand_range(ROTATE_0, ROTATE_270) : rotation;
+
+ v3s16 s = (rot == ROTATE_90 || rot == ROTATE_270) ?
+ v3s16(size.Z, size.Y, size.X) : size;
+
+ if (flags & DECO_PLACE_CENTER_X)
+ p.X -= (s.X + 1) / 2;
+ if (flags & DECO_PLACE_CENTER_Y)
+ p.Y -= (s.Y + 1) / 2;
+ if (flags & DECO_PLACE_CENTER_Z)
+ p.Z -= (s.Z + 1) / 2;
+
+ v3s16 bp1 = getNodeBlockPos(p);
+ v3s16 bp2 = getNodeBlockPos(p + s - v3s16(1,1,1));
+ vm->initialEmerge(bp1, bp2);
+
+ blitToVManip(p, vm, rot, true);
std::map<v3s16, MapBlock *> lighting_modified_blocks;
std::map<v3s16, MapBlock *> modified_blocks;