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authorparamat <paramat@users.noreply.github.com>2017-10-11 01:06:40 +0100
committerparamat <mat.gregory@virginmedia.com>2017-10-29 12:02:55 +0000
commit241fe649f7357271d5c02c3d5f7a987ad7811d6d (patch)
tree59ec80835fa44387a3ae4acffc0dc3ef4c712ac1 /src/mapgen.h
parenta637107a4e81be88938d68df4deae50e68cf2cd8 (diff)
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Biome API: Add decoration flags for underground decorations
Add "all_floors" and "all_ceilings" flags for simple and schematic decorations. Decorations are placed on all floor and/or ceiling surfaces. Decorations are placed before dungeon generation so placement in dungeons is not possible. Add 'getSurfaces()' function to mapgen.cpp that returns 2 arrays of y coordinates for all floor and ceiling surfaces in a specified node column. Move 'getHeight()' checks into DecoSimple and DecoSchematic. Delete 'getHeight()' functions.
Diffstat (limited to 'src/mapgen.h')
-rw-r--r--src/mapgen.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mapgen.h b/src/mapgen.h
index 0a3f267f0..8994fdc00 100644
--- a/src/mapgen.h
+++ b/src/mapgen.h
@@ -193,6 +193,9 @@ public:
s16 findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax);
s16 findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax);
void updateHeightmap(v3s16 nmin, v3s16 nmax);
+ void getSurfaces(v2s16 p2d, s16 ymin, s16 ymax,
+ s16 *floors, s16 *ceilings, u16 *num_floors, u16 *num_ceilings);
+
void updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax);
void setLighting(u8 light, v3s16 nmin, v3s16 nmax);