summaryrefslogtreecommitdiff
path: root/src/mapgen.h
Commit message (Expand)AuthorAge
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Biome API: Add decoration flags for underground decorationsparamat2017-10-29
* Biome API: Revert biomes, decos, ores being relative to water levelparamat2017-09-17
* Code modernization: src/m* (part 2)Loic Blot2017-08-19
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* Modernize various files (src/m*) (#6267)Loïc Blot2017-08-18
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Dungeons: Use biome 'node_stone' if normal stone types not detectedparamat2017-07-30
* Biomes/decorations/ores: Make relative to 'water_level' settingparamat2017-07-11
* Mapgen: Add Carpathian mapgen (#6015)Vaughan Lapsley2017-07-06
* CavesRandomWalk: Make 'lava_depth' a mapgen parameterparamat2017-06-22
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-17
* (Re)spawn players within 'mapgen_limit'paramat2017-06-11
* C++11 patchset 6: forbid object copy using assigment/copy function deleters (...Loïc Blot2017-06-10
* Properly remove SAO when worldedges are overtaken (#5889)Loïc Blot2017-06-03
* Mapgen files: Update and correct copyright creditsparamat2017-05-26
* MapgenBasic: Add lava source as commonly used content (#5512)Paramat2017-04-04
* Cavegen/Mgv5/Mgv7: Add optional giant cavernsparamat2017-04-03
* Map generation limit: Make per-worldparamat2017-03-27
* Dungeons: Use 'block' instead of 'brick' for nodebox stairsparamat2017-03-05
* Dungeons: Add nodebox stairs to desert and sandstone dungeonsparamat2017-01-26
* Mapgen: Make mgv7 the default mapgenparamat2016-12-12
* Mapgen: Remove unused 'flat' and 'trees' flags from mg_flagsparamat2016-08-04
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-03
* Mapgen: Refactor mapgen creation and managementkwolekr2016-07-03
* Mapgen: Performance improvement and fixes for updateLiquid (#4065)MillersMan2016-06-04
* Biomes: Define and use biome_t for biome IDskwolekr2016-06-04
* Change internal type for seeds to s32kwolekr2016-06-04
* Mapgen: Combine dungeon generation codekwolekr2016-05-27
* Mapgen: Deduplicate common constructor codekwolekr2016-05-27
* Cavegen: Move V5-style caves to CavesNoiseIntersectionkwolekr2016-05-27
* Fix MgStoneType and BiomeType enum nameskwolekr2016-05-27
* Mapgen: Combine generateBiomes, dustTopNodes, and generateCaveskwolekr2016-05-27
* Move biome calculation to BiomeGenkwolekr2016-05-27
* FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-09
* Mapgen: Add propagate_shadow bool to calcLightingparamat2015-12-07
* Mapgen: Add global 'decorations' flagparamat2015-11-21
* Add DISABLE_CLASS_COPY macro (and use it)kwolekr2015-10-27
* Decoration API: Add flag for placement on liquid surfaceparamat2015-10-23
* Mgv5/mgv7 biomes: Reduce heat and humidity noise spreads to former value of 750paramat2015-09-07
* Remove unused functions.onkrot2015-08-16
* Biome API: Increase heat and humidity noise spreads to 1000paramat2015-06-30
* Mapgen objects: Enable heatmap and humidmap for all biome api mapgensparamat2015-06-20
* Biome API: Add noise defined biome blendparamat2015-06-18
* Biome API, mgv7: Increase heat/humidity spreads. Improve mgv7 noise parametersparamat2015-05-24
* Split ObjDef/ObjDefManager out to objdef.cppkwolekr2015-05-18
* Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeonsparamat2015-05-17
* ObjDefManager: Set replacement object's handle info after calling set()kwolekr2015-05-03
* Biomes: Remove referenced biomes from Decorations on clearkwolekr2015-04-16
* ObjDefManager, Mapgen SAPI: Huge refactoringkwolekr2015-03-31