summaryrefslogtreecommitdiff
path: root/src/mapgen.h
diff options
context:
space:
mode:
authorest31 <MTest31@outlook.com>2016-12-22 23:16:00 +0100
committerest31 <MTest31@outlook.com>2016-12-22 23:16:00 +0100
commit81d56b94919dceb7b2e51d70b21a7ca22f852bd5 (patch)
tree1e9ef1be1b3295a8673d6e4f0bdeb4c2d3a6015f /src/mapgen.h
parent8077612dcb48221281e726a60eb97bf73fde462b (diff)
parent231ac33d34dfaaddf292c5f31b1eae43eeefba2d (diff)
downloadminetest-81d56b94919dceb7b2e51d70b21a7ca22f852bd5.tar.gz
minetest-81d56b94919dceb7b2e51d70b21a7ca22f852bd5.tar.bz2
minetest-81d56b94919dceb7b2e51d70b21a7ca22f852bd5.zip
Merge 0.4.15 changes into stable-0.4
0.4.15 release!
Diffstat (limited to 'src/mapgen.h')
-rw-r--r--src/mapgen.h158
1 files changed, 120 insertions, 38 deletions
diff --git a/src/mapgen.h b/src/mapgen.h
index abc3d2e89..b18bfb930 100644
--- a/src/mapgen.h
+++ b/src/mapgen.h
@@ -26,16 +26,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/string.h"
#include "util/container.h"
-#define DEFAULT_MAPGEN "v6"
+#define MAPGEN_DEFAULT MAPGEN_V7
+#define MAPGEN_DEFAULT_NAME "v7"
/////////////////// Mapgen flags
-#define MG_TREES 0x01
+#define MG_TREES 0x01 // Deprecated. Moved into mgv6 flags
#define MG_CAVES 0x02
#define MG_DUNGEONS 0x04
-#define MG_FLAT 0x08
+#define MG_FLAT 0x08 // Deprecated. Moved into mgv6 flags
#define MG_LIGHT 0x10
#define MG_DECORATIONS 0x20
+typedef u8 biome_t; // copy from mg_biome.h to avoid an unnecessary include
+
class Settings;
class MMVManip;
class INodeDefManager;
@@ -44,6 +47,9 @@ extern FlagDesc flagdesc_mapgen[];
extern FlagDesc flagdesc_gennotify[];
class Biome;
+class BiomeGen;
+struct BiomeParams;
+class BiomeManager;
class EmergeManager;
class MapBlock;
class VoxelManipulator;
@@ -73,9 +79,9 @@ enum GenNotifyType {
// TODO(hmmmm/paramat): make stone type selection dynamic
enum MgStoneType {
- STONE,
- DESERT_STONE,
- SANDSTONE,
+ MGSTONE_STONE,
+ MGSTONE_DESERT_STONE,
+ MGSTONE_SANDSTONE,
};
struct GenNotifyEvent {
@@ -102,46 +108,55 @@ private:
std::list<GenNotifyEvent> m_notify_events;
};
-struct MapgenSpecificParams {
- virtual void readParams(const Settings *settings) = 0;
- virtual void writeParams(Settings *settings) const = 0;
- virtual ~MapgenSpecificParams() {}
+enum MapgenType {
+ MAPGEN_V5,
+ MAPGEN_V6,
+ MAPGEN_V7,
+ MAPGEN_FLAT,
+ MAPGEN_FRACTAL,
+ MAPGEN_VALLEYS,
+ MAPGEN_SINGLENODE,
+ MAPGEN_INVALID,
};
struct MapgenParams {
- std::string mg_name;
+ MapgenType mgtype;
s16 chunksize;
u64 seed;
s16 water_level;
u32 flags;
- NoiseParams np_biome_heat;
- NoiseParams np_biome_heat_blend;
- NoiseParams np_biome_humidity;
- NoiseParams np_biome_humidity_blend;
-
- MapgenSpecificParams *sparams;
+ BiomeParams *bparams;
MapgenParams() :
- mg_name(DEFAULT_MAPGEN),
+ mgtype(MAPGEN_DEFAULT),
chunksize(5),
seed(0),
water_level(1),
flags(MG_CAVES | MG_LIGHT | MG_DECORATIONS),
- np_biome_heat(NoiseParams(50, 50, v3f(750.0, 750.0, 750.0), 5349, 3, 0.5, 2.0)),
- np_biome_heat_blend(NoiseParams(0, 1.5, v3f(8.0, 8.0, 8.0), 13, 2, 1.0, 2.0)),
- np_biome_humidity(NoiseParams(50, 50, v3f(750.0, 750.0, 750.0), 842, 3, 0.5, 2.0)),
- np_biome_humidity_blend(NoiseParams(0, 1.5, v3f(8.0, 8.0, 8.0), 90003, 2, 1.0, 2.0)),
- sparams(NULL)
- {}
-
- void load(const Settings &settings);
- void save(Settings &settings) const;
+ bparams(NULL)
+ {
+ }
+
+ virtual ~MapgenParams();
+
+ virtual void readParams(const Settings *settings);
+ virtual void writeParams(Settings *settings) const;
};
+
+/*
+ Generic interface for map generators. All mapgens must inherit this class.
+ If a feature exposed by a public member pointer is not supported by a
+ certain mapgen, it must be set to NULL.
+
+ Apart from makeChunk, getGroundLevelAtPoint, and getSpawnLevelAtPoint, all
+ methods can be used by constructing a Mapgen base class and setting the
+ appropriate public members (e.g. vm, ndef, and so on).
+*/
class Mapgen {
public:
- int seed;
+ s32 seed;
int water_level;
u32 flags;
bool generating;
@@ -152,19 +167,20 @@ public:
u32 blockseed;
s16 *heightmap;
- u8 *biomemap;
- float *heatmap;
- float *humidmap;
+ biome_t *biomemap;
v3s16 csize;
+ BiomeGen *biomegen;
GenerateNotifier gennotify;
Mapgen();
Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge);
virtual ~Mapgen();
- static u32 getBlockSeed(v3s16 p, int seed);
- static u32 getBlockSeed2(v3s16 p, int seed);
+ virtual MapgenType getType() const { return MAPGEN_INVALID; }
+
+ static u32 getBlockSeed(v3s16 p, s32 seed);
+ static u32 getBlockSeed2(v3s16 p, s32 seed);
s16 findGroundLevelFull(v2s16 p2d);
s16 findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax);
s16 findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax);
@@ -188,15 +204,81 @@ public:
// signify this and to cause Server::findSpawnPos() to try another (X, Z).
virtual int getSpawnLevelAtPoint(v2s16 p) { return 0; }
+ // Mapgen management functions
+ static MapgenType getMapgenType(const std::string &mgname);
+ static const char *getMapgenName(MapgenType mgtype);
+ static Mapgen *createMapgen(MapgenType mgtype, int mgid,
+ MapgenParams *params, EmergeManager *emerge);
+ static MapgenParams *createMapgenParams(MapgenType mgtype);
+ static void getMapgenNames(std::vector<const char *> *mgnames, bool include_hidden);
+
private:
+ // isLiquidHorizontallyFlowable() is a helper function for updateLiquid()
+ // that checks whether there are floodable nodes without liquid beneath
+ // the node at index vi.
+ inline bool isLiquidHorizontallyFlowable(u32 vi, v3s16 em);
DISABLE_CLASS_COPY(Mapgen);
};
-struct MapgenFactory {
- virtual Mapgen *createMapgen(int mgid, MapgenParams *params,
- EmergeManager *emerge) = 0;
- virtual MapgenSpecificParams *createMapgenParams() = 0;
- virtual ~MapgenFactory() {}
+/*
+ MapgenBasic is a Mapgen implementation that handles basic functionality
+ the majority of conventional mapgens will probably want to use, but isn't
+ generic enough to be included as part of the base Mapgen class (such as
+ generating biome terrain over terrain node skeletons, generating caves,
+ dungeons, etc.)
+
+ Inherit MapgenBasic instead of Mapgen to add this basic functionality to
+ your mapgen without having to reimplement it. Feel free to override any of
+ these methods if you desire different or more advanced behavior.
+
+ Note that you must still create your own generateTerrain implementation when
+ inheriting MapgenBasic.
+*/
+class MapgenBasic : public Mapgen {
+public:
+ MapgenBasic(int mapgenid, MapgenParams *params, EmergeManager *emerge);
+ virtual ~MapgenBasic();
+
+ virtual void generateCaves(s16 max_stone_y, s16 large_cave_depth);
+ virtual void generateDungeons(s16 max_stone_y, MgStoneType stone_type);
+ virtual MgStoneType generateBiomes();
+ virtual void dustTopNodes();
+
+protected:
+ EmergeManager *m_emerge;
+ BiomeManager *m_bmgr;
+
+ Noise *noise_filler_depth;
+
+ v3s16 node_min;
+ v3s16 node_max;
+ v3s16 full_node_min;
+ v3s16 full_node_max;
+
+ // Content required for generateBiomes
+ content_t c_stone;
+ content_t c_water_source;
+ content_t c_river_water_source;
+ content_t c_desert_stone;
+ content_t c_sandstone;
+
+ // Content required for generateDungeons
+ content_t c_cobble;
+ content_t c_stair_cobble;
+ content_t c_mossycobble;
+ content_t c_sandstonebrick;
+ content_t c_stair_sandstonebrick;
+
+ int ystride;
+ int zstride;
+ int zstride_1d;
+ int zstride_1u1d;
+
+ u32 spflags;
+
+ NoiseParams np_cave1;
+ NoiseParams np_cave2;
+ float cave_width;
};
#endif