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authorparamat <mat.gregory@virginmedia.com>2017-03-23 00:18:59 +0000
committerparamat <mat.gregory@virginmedia.com>2017-03-27 03:18:09 +0100
commitec0c4d33db9e0b7b3e541757e34c04c08c3b48c9 (patch)
treea1d31e46b60906c71c9aa29a0588d6016b63f6d3 /src/mapgen.h
parent09f2cd0264993e7b81d84d77bfc670b40ef82444 (diff)
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Map generation limit: Make per-world
The setting limits map generation but affects nothing else. Add 'mapgen_limit' to global mapgen parameters. Move 'blockpos_over_mapgen_limit()' to the only place it is called from: map.cpp. Allow teleportation to any part of the world even if over the set mapgen limit. Simplify the reading of this limit in mgvalleys. Remove the 'map_generation_limit' setting.
Diffstat (limited to 'src/mapgen.h')
-rw-r--r--src/mapgen.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mapgen.h b/src/mapgen.h
index 7aac1e6a0..c4e1652e8 100644
--- a/src/mapgen.h
+++ b/src/mapgen.h
@@ -124,6 +124,7 @@ struct MapgenParams {
s16 chunksize;
u64 seed;
s16 water_level;
+ s16 mapgen_limit;
u32 flags;
BiomeParams *bparams;
@@ -133,6 +134,7 @@ struct MapgenParams {
chunksize(5),
seed(0),
water_level(1),
+ mapgen_limit(MAX_MAP_GENERATION_LIMIT),
flags(MG_CAVES | MG_LIGHT | MG_DECORATIONS),
bparams(NULL)
{
@@ -158,6 +160,7 @@ class Mapgen {
public:
s32 seed;
int water_level;
+ int mapgen_limit;
u32 flags;
bool generating;
int id;