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authorVitaliy <silverunicorn2011@yandex.ru>2017-11-09 01:56:20 +0300
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-11-08 23:56:20 +0100
commit20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f (patch)
tree67378802190117d8271b3b6d489a92bcb16203b7 /src/mapgen_v5.cpp
parentfc9747eb4b7f75e59a28957bc50f7a78256b3d66 (diff)
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Move files to subdirectories (#6599)
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-/*
-Minetest
-Copyright (C) 2014-2017 paramat
-Copyright (C) 2014-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-
-#include "mapgen.h"
-#include "voxel.h"
-#include "noise.h"
-#include "mapblock.h"
-#include "mapnode.h"
-#include "map.h"
-#include "content_sao.h"
-#include "nodedef.h"
-#include "voxelalgorithms.h"
-//#include "profiler.h" // For TimeTaker
-#include "settings.h" // For g_settings
-#include "emerge.h"
-#include "dungeongen.h"
-#include "cavegen.h"
-#include "mg_biome.h"
-#include "mg_ore.h"
-#include "mg_decoration.h"
-#include "mapgen_v5.h"
-
-
-FlagDesc flagdesc_mapgen_v5[] = {
- {"caverns", MGV5_CAVERNS},
- {NULL, 0}
-};
-
-
-MapgenV5::MapgenV5(int mapgenid, MapgenV5Params *params, EmergeManager *emerge)
- : MapgenBasic(mapgenid, params, emerge)
-{
- spflags = params->spflags;
- cave_width = params->cave_width;
- large_cave_depth = params->large_cave_depth;
- lava_depth = params->lava_depth;
- cavern_limit = params->cavern_limit;
- cavern_taper = params->cavern_taper;
- cavern_threshold = params->cavern_threshold;
-
- // Terrain noise
- noise_filler_depth = new Noise(&params->np_filler_depth, seed, csize.X, csize.Z);
- noise_factor = new Noise(&params->np_factor, seed, csize.X, csize.Z);
- noise_height = new Noise(&params->np_height, seed, csize.X, csize.Z);
-
- // 3D terrain noise
- // 1-up 1-down overgeneration
- noise_ground = new Noise(&params->np_ground, seed, csize.X, csize.Y + 2, csize.Z);
- // 1 down overgeneration
- MapgenBasic::np_cave1 = params->np_cave1;
- MapgenBasic::np_cave2 = params->np_cave2;
- MapgenBasic::np_cavern = params->np_cavern;
-}
-
-
-MapgenV5::~MapgenV5()
-{
- delete noise_filler_depth;
- delete noise_factor;
- delete noise_height;
- delete noise_ground;
-}
-
-
-MapgenV5Params::MapgenV5Params():
- np_filler_depth (0, 1, v3f(150, 150, 150), 261, 4, 0.7, 2.0),
- np_factor (0, 1, v3f(250, 250, 250), 920381, 3, 0.45, 2.0),
- np_height (0, 10, v3f(250, 250, 250), 84174, 4, 0.5, 2.0),
- np_ground (0, 40, v3f(80, 80, 80), 983240, 4, 0.55, 2.0, NOISE_FLAG_EASED),
- np_cave1 (0, 12, v3f(50, 50, 50), 52534, 4, 0.5, 2.0),
- np_cave2 (0, 12, v3f(50, 50, 50), 10325, 4, 0.5, 2.0),
- np_cavern (0, 1, v3f(384, 128, 384), 723, 5, 0.63, 2.0)
-{
-}
-
-
-void MapgenV5Params::readParams(const Settings *settings)
-{
- settings->getFlagStrNoEx("mgv5_spflags", spflags, flagdesc_mapgen_v5);
- settings->getFloatNoEx("mgv5_cave_width", cave_width);
- settings->getS16NoEx("mgv5_large_cave_depth", large_cave_depth);
- settings->getS16NoEx("mgv5_lava_depth", lava_depth);
- settings->getS16NoEx("mgv5_cavern_limit", cavern_limit);
- settings->getS16NoEx("mgv5_cavern_taper", cavern_taper);
- settings->getFloatNoEx("mgv5_cavern_threshold", cavern_threshold);
-
- settings->getNoiseParams("mgv5_np_filler_depth", np_filler_depth);
- settings->getNoiseParams("mgv5_np_factor", np_factor);
- settings->getNoiseParams("mgv5_np_height", np_height);
- settings->getNoiseParams("mgv5_np_ground", np_ground);
- settings->getNoiseParams("mgv5_np_cave1", np_cave1);
- settings->getNoiseParams("mgv5_np_cave2", np_cave2);
- settings->getNoiseParams("mgv5_np_cavern", np_cavern);
-}
-
-
-void MapgenV5Params::writeParams(Settings *settings) const
-{
- settings->setFlagStr("mgv5_spflags", spflags, flagdesc_mapgen_v5, U32_MAX);
- settings->setFloat("mgv5_cave_width", cave_width);
- settings->setS16("mgv5_large_cave_depth", large_cave_depth);
- settings->setS16("mgv5_lava_depth", lava_depth);
- settings->setS16("mgv5_cavern_limit", cavern_limit);
- settings->setS16("mgv5_cavern_taper", cavern_taper);
- settings->setFloat("mgv5_cavern_threshold", cavern_threshold);
-
- settings->setNoiseParams("mgv5_np_filler_depth", np_filler_depth);
- settings->setNoiseParams("mgv5_np_factor", np_factor);
- settings->setNoiseParams("mgv5_np_height", np_height);
- settings->setNoiseParams("mgv5_np_ground", np_ground);
- settings->setNoiseParams("mgv5_np_cave1", np_cave1);
- settings->setNoiseParams("mgv5_np_cave2", np_cave2);
- settings->setNoiseParams("mgv5_np_cavern", np_cavern);
-}
-
-
-int MapgenV5::getSpawnLevelAtPoint(v2s16 p)
-{
-
- float f = 0.55 + NoisePerlin2D(&noise_factor->np, p.X, p.Y, seed);
- if (f < 0.01)
- f = 0.01;
- else if (f >= 1.0)
- f *= 1.6;
- float h = NoisePerlin2D(&noise_height->np, p.X, p.Y, seed);
-
- // noise_height 'offset' is the average level of terrain. At least 50% of
- // terrain will be below this.
- // Raising the maximum spawn level above 'water_level + 16' is necessary
- // for when noise_height 'offset' is set much higher than water_level.
- s16 max_spawn_y = MYMAX(noise_height->np.offset, water_level + 16);
-
- // Starting spawn search at max_spawn_y + 128 ensures 128 nodes of open
- // space above spawn position. Avoids spawning in possibly sealed voids.
- for (s16 y = max_spawn_y + 128; y >= water_level; y--) {
- float n_ground = NoisePerlin3D(&noise_ground->np, p.X, y, p.Y, seed);
-
- if (n_ground * f > y - h) { // If solid
- if (y < water_level || y > max_spawn_y)
- return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point
-
- // y + 2 because y is surface and due to biome 'dust' nodes.
- return y + 2;
- }
- }
- // Unsuitable spawn position, no ground found
- return MAX_MAP_GENERATION_LIMIT;
-}
-
-
-void MapgenV5::makeChunk(BlockMakeData *data)
-{
- // Pre-conditions
- assert(data->vmanip);
- assert(data->nodedef);
- assert(data->blockpos_requested.X >= data->blockpos_min.X &&
- data->blockpos_requested.Y >= data->blockpos_min.Y &&
- data->blockpos_requested.Z >= data->blockpos_min.Z);
- assert(data->blockpos_requested.X <= data->blockpos_max.X &&
- data->blockpos_requested.Y <= data->blockpos_max.Y &&
- data->blockpos_requested.Z <= data->blockpos_max.Z);
-
- this->generating = true;
- this->vm = data->vmanip;
- this->ndef = data->nodedef;
- //TimeTaker t("makeChunk");
-
- v3s16 blockpos_min = data->blockpos_min;
- v3s16 blockpos_max = data->blockpos_max;
- node_min = blockpos_min * MAP_BLOCKSIZE;
- node_max = (blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
- full_node_min = (blockpos_min - 1) * MAP_BLOCKSIZE;
- full_node_max = (blockpos_max + 2) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
-
- // Create a block-specific seed
- blockseed = getBlockSeed2(full_node_min, seed);
-
- // Generate base terrain
- s16 stone_surface_max_y = generateBaseTerrain();
-
- // Create heightmap
- updateHeightmap(node_min, node_max);
-
- // Init biome generator, place biome-specific nodes, and build biomemap
- biomegen->calcBiomeNoise(node_min);
-
- MgStoneType mgstone_type;
- content_t biome_stone;
- generateBiomes(&mgstone_type, &biome_stone);
-
- // Generate caverns, tunnels and classic caves
- if (flags & MG_CAVES) {
- bool near_cavern = false;
- // Generate caverns
- if (spflags & MGV5_CAVERNS)
- near_cavern = generateCaverns(stone_surface_max_y);
- // Generate tunnels and classic caves
- if (near_cavern)
- // Disable classic caves in this mapchunk by setting
- // 'large cave depth' to world base. Avoids excessive liquid in
- // large caverns and floating blobs of overgenerated liquid.
- generateCaves(stone_surface_max_y, -MAX_MAP_GENERATION_LIMIT);
- else
- generateCaves(stone_surface_max_y, large_cave_depth);
- }
-
- // Generate dungeons and desert temples
- if (flags & MG_DUNGEONS)
- generateDungeons(stone_surface_max_y, mgstone_type, biome_stone);
-
- // Generate the registered decorations
- if (flags & MG_DECORATIONS)
- m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
-
- // Generate the registered ores
- m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
-
- // Sprinkle some dust on top after everything else was generated
- dustTopNodes();
-
- //printf("makeChunk: %dms\n", t.stop());
-
- // Add top and bottom side of water to transforming_liquid queue
- updateLiquid(&data->transforming_liquid, full_node_min, full_node_max);
-
- // Calculate lighting
- if (flags & MG_LIGHT) {
- calcLighting(node_min - v3s16(0, 1, 0), node_max + v3s16(0, 1, 0),
- full_node_min, full_node_max);
- }
-
- this->generating = false;
-}
-
-
-int MapgenV5::generateBaseTerrain()
-{
- u32 index = 0;
- u32 index2d = 0;
- int stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT;
-
- noise_factor->perlinMap2D(node_min.X, node_min.Z);
- noise_height->perlinMap2D(node_min.X, node_min.Z);
- noise_ground->perlinMap3D(node_min.X, node_min.Y - 1, node_min.Z);
-
- for (s16 z=node_min.Z; z<=node_max.Z; z++) {
- for (s16 y=node_min.Y - 1; y<=node_max.Y + 1; y++) {
- u32 vi = vm->m_area.index(node_min.X, y, z);
- for (s16 x=node_min.X; x<=node_max.X; x++, vi++, index++, index2d++) {
- if (vm->m_data[vi].getContent() != CONTENT_IGNORE)
- continue;
-
- float f = 0.55 + noise_factor->result[index2d];
- if (f < 0.01)
- f = 0.01;
- else if (f >= 1.0)
- f *= 1.6;
- float h = noise_height->result[index2d];
-
- if (noise_ground->result[index] * f < y - h) {
- if (y <= water_level)
- vm->m_data[vi] = MapNode(c_water_source);
- else
- vm->m_data[vi] = MapNode(CONTENT_AIR);
- } else {
- vm->m_data[vi] = MapNode(c_stone);
- if (y > stone_surface_max_y)
- stone_surface_max_y = y;
- }
- }
- index2d -= ystride;
- }
- index2d += ystride;
- }
-
- return stone_surface_max_y;
-}