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author | paramat <mat.gregory@virginmedia.com> | 2015-12-02 03:28:03 +0000 |
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committer | paramat <mat.gregory@virginmedia.com> | 2015-12-07 03:18:24 +0000 |
commit | 49073ba2c34dfd8e286865ed2d108a4ec1eb3e3c (patch) | |
tree | 2372b48d5bfd846775ced52653afa92883e0a20c /src/mapgen_v6.cpp | |
parent | a78dd7f2b6b0e1fefdbaa1ae21b722dd4459e4f4 (diff) | |
download | minetest-49073ba2c34dfd8e286865ed2d108a4ec1eb3e3c.tar.gz minetest-49073ba2c34dfd8e286865ed2d108a4ec1eb3e3c.tar.bz2 minetest-49073ba2c34dfd8e286865ed2d108a4ec1eb3e3c.zip |
Mapgen: Add propagate_shadow bool to calcLighting
To terminate unwanted shadows from floatlands or realms above
Also add to LuaVoxelManip calc_lighting for use in mapgen mods
Remove the 2 argument calcLighting, mapgens now use the 5
argument form to specify the volumes for propagateSunlight and
spreadLight
In mgsinglenode replace calcLighting with setLighting and
clean-up use of tabs and spaces
Diffstat (limited to 'src/mapgen_v6.cpp')
-rw-r--r-- | src/mapgen_v6.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp index 3b5915bd1..0a9f80dc9 100644 --- a/src/mapgen_v6.cpp +++ b/src/mapgen_v6.cpp @@ -593,7 +593,9 @@ void MapgenV6::makeChunk(BlockMakeData *data) // Calculate lighting if (flags & MG_LIGHT) - calcLighting(node_min, node_max); + calcLighting(node_min - v3s16(1, 1, 1) * MAP_BLOCKSIZE, + node_max + v3s16(1, 0, 1) * MAP_BLOCKSIZE, + full_node_min, full_node_max); this->generating = false; } |