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path: root/src/mapgen_v6.cpp
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* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Biome API: Revert biomes, decos, ores being relative to water levelparamat2017-09-17
* Use member initialization list instead of the constructor's body (#6371)Dharkael2017-09-03
* Mgv6: Remove incorrectly defined and unused 'volume nodes'paramat2017-08-20
* Code modernization: src/m* (part 2)Loic Blot2017-08-19
* Modernize various files (src/m*) (#6267)Loïc Blot2017-08-18
* VoxelManip cleanups (const ref, const move) + function removal (#6169)Loïc Blot2017-07-26
* Biomes/decorations/ores: Make relative to 'water_level' settingparamat2017-07-11
* Mapgen: Remove unnecessary 'this->' from constructors (#6069)Paramat2017-06-30
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-17
* Mgv6 mudflow: Also check for 'ignore' nodesparamat2017-06-16
* Mgv6 mudflow: Avoid partially removed stacked decorationsparamat2017-06-15
* Mapgen v6: Use snow blocks in tundra and remove them from taiga (#5827)Casimir2017-06-04
* Mapgen files: Update and correct copyright creditsparamat2017-05-26
* Mgv6 mudflow: Remove decoration if 'dirt with grass' below flows away (#5798)Paramat2017-05-25
* Dungeongen: Add and improve parametersparamat2017-02-26
* Mgv6: Add fallback node for gravelparamat2017-02-04
* Mgv6: Add stairs to desert stone dungeonsparamat2017-02-04
* Mapgen: Remove unused 'flat' and 'trees' flags from mg_flagsparamat2016-08-04
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-03
* Dungeons: Generalise use, add capabilities, various modificationsparamat2016-06-17
* Dungeongen: Remove dependency on Mapgenkwolekr2016-05-27
* Cavegen: Remove CavesV6 dependency on Mapgenkwolekr2016-05-27
* Cavegen: Rename CaveV6 to CavesV6kwolekr2016-05-27
* Mapgen V6: Synchronize spflags with defaultsettingskwolekr2016-05-10
* FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-09
* Mapgen: Various fixes and improvementsparamat2016-01-11
* Mapgen: Add propagate_shadow bool to calcLightingparamat2015-12-07
* Mapgen: Add global 'decorations' flagparamat2015-11-21
* Mgv6: Move global mapgen flag 'flat' into mgv6 spflagsparamat2015-11-13
* Mapgen: Use mapgen-specific names for constants in headersparamat2015-10-09
* Define and use limit constants for Irrlicht fixed-width typeskwolekr2015-10-04
* Various style cleanups + unused code removalest312015-09-19
* Mgv5/6/7: Re-add #include profiler.h as commented-out optionparamat2015-09-19
* Add map limit config optionrubenwardy2015-08-02
* Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot2015-07-21
* Mgv6/treegen: (Re)Add fallback nodes for compatibility with subgamesparamat2015-07-13
* Mgv6: Don't create air gap in tundra at y = 48 in custom high terrainparamat2015-06-18
* Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, 0.5...paramat2015-05-26
* Mapgen v5/6/7: Cleanup node resolver and aliasesparamat2015-05-12
* Mgv6: Fix taiga, allow pine tree spawning on snowblocksparamat2015-04-12
* Mgv6: Add optional snow biomesparamat2015-04-12
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Mgv6: Use heightmap in placeTreesAndJungleGrass()paramat2015-03-23
* Mgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest Gameparamat2015-03-18
* Mgv6: Fix uninitialised heightmap used by cavegenparamat2015-03-11
* Ensure that heightmap is initialized before useCraig Robbins2015-03-10
* Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...paramat2015-03-08
* Respect game mapgen flags and save world noise paramsngosang2015-03-07
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07