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authorparamat <mat.gregory@virginmedia.com>2017-02-04 04:28:02 +0000
committerparamat <mat.gregory@virginmedia.com>2017-02-04 07:21:23 +0000
commit8e4c11406e20a29ad659b99c840b5281941ae585 (patch)
tree0362291d339a892c7c979786ed8695e6eaf3dad1 /src/mapgen_v6.cpp
parent2d03cfd24c89c66e5ace4f335dae42f7c2c84f6b (diff)
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Mgv6: Add stairs to desert stone dungeons
As with the other mapgens, now that wide stairs in dungeons are possible we can now finally add stairs to desert stone dungeons. Re-order some lines.
Diffstat (limited to 'src/mapgen_v6.cpp')
-rw-r--r--src/mapgen_v6.cpp26
1 files changed, 15 insertions, 11 deletions
diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp
index 79617a830..d4e3fa8d7 100644
--- a/src/mapgen_v6.cpp
+++ b/src/mapgen_v6.cpp
@@ -99,18 +99,10 @@ MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge)
c_snowblock = ndef->getId("mapgen_snowblock");
c_ice = ndef->getId("mapgen_ice");
- c_cobble = ndef->getId("mapgen_cobble");
- c_stair_cobble = ndef->getId("mapgen_stair_cobble");
- c_mossycobble = ndef->getId("mapgen_mossycobble");
-
- if (c_desert_sand == CONTENT_IGNORE)
- c_desert_sand = c_sand;
if (c_desert_stone == CONTENT_IGNORE)
c_desert_stone = c_stone;
- if (c_mossycobble == CONTENT_IGNORE)
- c_mossycobble = c_cobble;
- if (c_stair_cobble == CONTENT_IGNORE)
- c_stair_cobble = c_cobble;
+ if (c_desert_sand == CONTENT_IGNORE)
+ c_desert_sand = c_sand;
if (c_dirt_with_snow == CONTENT_IGNORE)
c_dirt_with_snow = c_dirt_with_grass;
if (c_snow == CONTENT_IGNORE)
@@ -119,6 +111,18 @@ MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge)
c_snowblock = c_dirt_with_grass;
if (c_ice == CONTENT_IGNORE)
c_ice = c_water_source;
+
+ c_cobble = ndef->getId("mapgen_cobble");
+ c_mossycobble = ndef->getId("mapgen_mossycobble");
+ c_stair_cobble = ndef->getId("mapgen_stair_cobble");
+ c_stair_desert_stone = ndef->getId("mapgen_stair_desert_stone");
+
+ if (c_mossycobble == CONTENT_IGNORE)
+ c_mossycobble = c_cobble;
+ if (c_stair_cobble == CONTENT_IGNORE)
+ c_stair_cobble = c_cobble;
+ if (c_stair_desert_stone == CONTENT_IGNORE)
+ c_stair_desert_stone = c_desert_stone;
}
@@ -571,7 +575,7 @@ void MapgenV6::makeChunk(BlockMakeData *data)
if (getBiome(0, v2s16(node_min.X, node_min.Z)) == BT_DESERT) {
dp.c_wall = c_desert_stone;
dp.c_alt_wall = CONTENT_IGNORE;
- dp.c_stair = c_desert_stone;
+ dp.c_stair = c_stair_desert_stone;
dp.diagonal_dirs = true;
dp.holesize = v3s16(2, 3, 2);