summaryrefslogtreecommitdiff
path: root/src/mg_biome.cpp
diff options
context:
space:
mode:
authorVitaliy <silverunicorn2011@yandex.ru>2017-11-09 01:56:20 +0300
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-11-08 23:56:20 +0100
commit20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f (patch)
tree67378802190117d8271b3b6d489a92bcb16203b7 /src/mg_biome.cpp
parentfc9747eb4b7f75e59a28957bc50f7a78256b3d66 (diff)
downloadminetest-20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f.tar.gz
minetest-20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f.tar.bz2
minetest-20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f.zip
Move files to subdirectories (#6599)
* Move files around
Diffstat (limited to 'src/mg_biome.cpp')
-rw-r--r--src/mg_biome.cpp238
1 files changed, 0 insertions, 238 deletions
diff --git a/src/mg_biome.cpp b/src/mg_biome.cpp
deleted file mode 100644
index 8dbb78e59..000000000
--- a/src/mg_biome.cpp
+++ /dev/null
@@ -1,238 +0,0 @@
-/*
-Minetest
-Copyright (C) 2014-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
-Copyright (C) 2014-2017 paramat
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include "mg_biome.h"
-#include "mg_decoration.h"
-#include "emerge.h"
-#include "server.h"
-#include "nodedef.h"
-#include "map.h" //for MMVManip
-#include "util/numeric.h"
-#include "porting.h"
-#include "settings.h"
-
-
-///////////////////////////////////////////////////////////////////////////////
-
-
-BiomeManager::BiomeManager(Server *server) :
- ObjDefManager(server, OBJDEF_BIOME)
-{
- m_server = server;
-
- // Create default biome to be used in case none exist
- Biome *b = new Biome;
-
- b->name = "Default";
- b->flags = 0;
- b->depth_top = 0;
- b->depth_filler = -MAX_MAP_GENERATION_LIMIT;
- b->depth_water_top = 0;
- b->depth_riverbed = 0;
- b->y_min = -MAX_MAP_GENERATION_LIMIT;
- b->y_max = MAX_MAP_GENERATION_LIMIT;
- b->heat_point = 0.0;
- b->humidity_point = 0.0;
-
- b->m_nodenames.emplace_back("mapgen_stone");
- b->m_nodenames.emplace_back("mapgen_stone");
- b->m_nodenames.emplace_back("mapgen_stone");
- b->m_nodenames.emplace_back("mapgen_water_source");
- b->m_nodenames.emplace_back("mapgen_water_source");
- b->m_nodenames.emplace_back("mapgen_river_water_source");
- b->m_nodenames.emplace_back("mapgen_stone");
- b->m_nodenames.emplace_back("ignore");
- m_ndef->pendNodeResolve(b);
-
- add(b);
-}
-
-
-void BiomeManager::clear()
-{
- EmergeManager *emerge = m_server->getEmergeManager();
-
- // Remove all dangling references in Decorations
- DecorationManager *decomgr = emerge->decomgr;
- for (size_t i = 0; i != decomgr->getNumObjects(); i++) {
- Decoration *deco = (Decoration *)decomgr->getRaw(i);
- deco->biomes.clear();
- }
-
- // Don't delete the first biome
- for (size_t i = 1; i < m_objects.size(); i++)
- delete (Biome *)m_objects[i];
-
- m_objects.resize(1);
-}
-
-////////////////////////////////////////////////////////////////////////////////
-
-
-void BiomeParamsOriginal::readParams(const Settings *settings)
-{
- settings->getNoiseParams("mg_biome_np_heat", np_heat);
- settings->getNoiseParams("mg_biome_np_heat_blend", np_heat_blend);
- settings->getNoiseParams("mg_biome_np_humidity", np_humidity);
- settings->getNoiseParams("mg_biome_np_humidity_blend", np_humidity_blend);
-}
-
-
-void BiomeParamsOriginal::writeParams(Settings *settings) const
-{
- settings->setNoiseParams("mg_biome_np_heat", np_heat);
- settings->setNoiseParams("mg_biome_np_heat_blend", np_heat_blend);
- settings->setNoiseParams("mg_biome_np_humidity", np_humidity);
- settings->setNoiseParams("mg_biome_np_humidity_blend", np_humidity_blend);
-}
-
-
-////////////////////////////////////////////////////////////////////////////////
-
-BiomeGenOriginal::BiomeGenOriginal(BiomeManager *biomemgr,
- BiomeParamsOriginal *params, v3s16 chunksize)
-{
- m_bmgr = biomemgr;
- m_params = params;
- m_csize = chunksize;
-
- noise_heat = new Noise(&params->np_heat,
- params->seed, m_csize.X, m_csize.Z);
- noise_humidity = new Noise(&params->np_humidity,
- params->seed, m_csize.X, m_csize.Z);
- noise_heat_blend = new Noise(&params->np_heat_blend,
- params->seed, m_csize.X, m_csize.Z);
- noise_humidity_blend = new Noise(&params->np_humidity_blend,
- params->seed, m_csize.X, m_csize.Z);
-
- heatmap = noise_heat->result;
- humidmap = noise_humidity->result;
- biomemap = new biome_t[m_csize.X * m_csize.Z];
-}
-
-BiomeGenOriginal::~BiomeGenOriginal()
-{
- delete []biomemap;
-
- delete noise_heat;
- delete noise_humidity;
- delete noise_heat_blend;
- delete noise_humidity_blend;
-}
-
-
-Biome *BiomeGenOriginal::calcBiomeAtPoint(v3s16 pos) const
-{
- float heat =
- NoisePerlin2D(&m_params->np_heat, pos.X, pos.Z, m_params->seed) +
- NoisePerlin2D(&m_params->np_heat_blend, pos.X, pos.Z, m_params->seed);
- float humidity =
- NoisePerlin2D(&m_params->np_humidity, pos.X, pos.Z, m_params->seed) +
- NoisePerlin2D(&m_params->np_humidity_blend, pos.X, pos.Z, m_params->seed);
-
- return calcBiomeFromNoise(heat, humidity, pos.Y);
-}
-
-
-void BiomeGenOriginal::calcBiomeNoise(v3s16 pmin)
-{
- m_pmin = pmin;
-
- noise_heat->perlinMap2D(pmin.X, pmin.Z);
- noise_humidity->perlinMap2D(pmin.X, pmin.Z);
- noise_heat_blend->perlinMap2D(pmin.X, pmin.Z);
- noise_humidity_blend->perlinMap2D(pmin.X, pmin.Z);
-
- for (s32 i = 0; i < m_csize.X * m_csize.Z; i++) {
- noise_heat->result[i] += noise_heat_blend->result[i];
- noise_humidity->result[i] += noise_humidity_blend->result[i];
- }
-}
-
-
-biome_t *BiomeGenOriginal::getBiomes(s16 *heightmap)
-{
- for (s32 i = 0; i != m_csize.X * m_csize.Z; i++) {
- Biome *biome = calcBiomeFromNoise(
- noise_heat->result[i],
- noise_humidity->result[i],
- heightmap[i]);
-
- biomemap[i] = biome->index;
- }
-
- return biomemap;
-}
-
-
-Biome *BiomeGenOriginal::getBiomeAtPoint(v3s16 pos) const
-{
- return getBiomeAtIndex(
- (pos.Z - m_pmin.Z) * m_csize.X + (pos.X - m_pmin.X),
- pos.Y);
-}
-
-
-Biome *BiomeGenOriginal::getBiomeAtIndex(size_t index, s16 y) const
-{
- return calcBiomeFromNoise(
- noise_heat->result[index],
- noise_humidity->result[index],
- y);
-}
-
-
-Biome *BiomeGenOriginal::calcBiomeFromNoise(float heat, float humidity, s16 y) const
-{
- Biome *b, *biome_closest = NULL;
- float dist_min = FLT_MAX;
-
- for (size_t i = 1; i < m_bmgr->getNumObjects(); i++) {
- b = (Biome *)m_bmgr->getRaw(i);
- if (!b || y > b->y_max || y < b->y_min)
- continue;
-
- float d_heat = heat - b->heat_point;
- float d_humidity = humidity - b->humidity_point;
- float dist = (d_heat * d_heat) +
- (d_humidity * d_humidity);
- if (dist < dist_min) {
- dist_min = dist;
- biome_closest = b;
- }
- }
-
- return biome_closest ? biome_closest : (Biome *)m_bmgr->getRaw(BIOME_NONE);
-}
-
-
-////////////////////////////////////////////////////////////////////////////////
-
-void Biome::resolveNodeNames()
-{
- getIdFromNrBacklog(&c_top, "mapgen_stone", CONTENT_AIR);
- getIdFromNrBacklog(&c_filler, "mapgen_stone", CONTENT_AIR);
- getIdFromNrBacklog(&c_stone, "mapgen_stone", CONTENT_AIR);
- getIdFromNrBacklog(&c_water_top, "mapgen_water_source", CONTENT_AIR);
- getIdFromNrBacklog(&c_water, "mapgen_water_source", CONTENT_AIR);
- getIdFromNrBacklog(&c_river_water, "mapgen_river_water_source", CONTENT_AIR);
- getIdFromNrBacklog(&c_riverbed, "mapgen_stone", CONTENT_AIR);
- getIdFromNrBacklog(&c_dust, "ignore", CONTENT_IGNORE);
-}