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authorKahrl <kahrl@gmx.net>2012-01-21 00:11:44 +0100
committerPerttu Ahola <celeron55@gmail.com>2012-01-22 17:24:50 +0200
commit157a4cf18cb9c098f465b8baecd7d2cd5705f2dd (patch)
treea194b86e0452d1dc892aec6b3ac940327ce85e2a /src/mineral.cpp
parentf22c73f50169b978f13c0b6511805b9d4a1a6871 (diff)
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Node placement / mineral / serialization / iron freq / node_dig callback
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
Diffstat (limited to 'src/mineral.cpp')
-rw-r--r--src/mineral.cpp62
1 files changed, 0 insertions, 62 deletions
diff --git a/src/mineral.cpp b/src/mineral.cpp
deleted file mode 100644
index 4e495fce6..000000000
--- a/src/mineral.cpp
+++ /dev/null
@@ -1,62 +0,0 @@
-/*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include "mineral.h"
-#include "gamedef.h"
-
-
-const char *mineral_filenames[MINERAL_COUNT] =
-{
- NULL,
- "mineral_coal.png",
- "mineral_iron.png"
-};
-
-std::string mineral_textures[MINERAL_COUNT];
-
-void init_mineral()
-{
- for(u32 i=0; i<MINERAL_COUNT; i++)
- {
- if(mineral_filenames[i] == NULL)
- continue;
- mineral_textures[i] = mineral_filenames[i];
- }
-}
-
-std::string mineral_block_texture(u8 mineral)
-{
- if(mineral >= MINERAL_COUNT)
- return "";
-
- return mineral_textures[mineral];
-}
-
-ItemStack getDiggedMineralItem(u8 mineral, IGameDef *gamedef)
-{
- if(mineral == MINERAL_COAL)
- return ItemStack("default:coal_lump", 1, 0, "", gamedef->idef());
- else if(mineral == MINERAL_IRON)
- return ItemStack("default:iron_lump", 1, 0, "", gamedef->idef());
- else
- return ItemStack();
-}
-
-
-