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authorShadowNinja <shadowninja@minetest.net>2015-04-07 06:13:12 -0400
committerShadowNinja <shadowninja@minetest.net>2015-08-23 22:04:06 -0400
commite4bff8be94c0db4f94e63ad448d0eeb869ccdbbd (patch)
tree7935586e79da5c8c7144e345a8c0fc1cda53beed /src/minimap.h
parent6a1047d8c116f793890b63427d53f04ceca95d54 (diff)
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Clean up threading
* Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test.
Diffstat (limited to 'src/minimap.h')
-rw-r--r--src/minimap.h17
1 files changed, 9 insertions, 8 deletions
diff --git a/src/minimap.h b/src/minimap.h
index 628be7489..dd1397d54 100644
--- a/src/minimap.h
+++ b/src/minimap.h
@@ -20,18 +20,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef MINIMAP_HEADER
#define MINIMAP_HEADER
-#include <map>
-#include <string>
-#include <vector>
#include "irrlichttypes_extrabloated.h"
#include "client.h"
#include "voxel.h"
-#include "jthread/jmutex.h"
-#include "jthread/jsemaphore.h"
+#include "threading/mutex.h"
+#include "threading/semaphore.h"
+#include <map>
+#include <string>
+#include <vector>
#define MINIMAP_MAX_SX 512
#define MINIMAP_MAX_SY 512
+
enum MinimapMode {
MINIMAP_MODE_OFF,
MINIMAP_MODE_SURFACEx1,
@@ -90,6 +91,7 @@ struct QueuedMinimapUpdate {
class MinimapUpdateThread : public UpdateThread {
public:
+ MinimapUpdateThread() : UpdateThread("Minimap") {}
virtual ~MinimapUpdateThread();
void getMap(v3s16 pos, s16 size, s16 height, bool radar);
@@ -105,11 +107,10 @@ public:
MinimapData *data;
protected:
- const char *getName() { return "MinimapUpdateThread"; }
virtual void doUpdate();
private:
- JMutex m_queue_mutex;
+ Mutex m_queue_mutex;
std::deque<QueuedMinimapUpdate> m_update_queue;
std::map<v3s16, MinimapMapblock *> m_blocks_cache;
};
@@ -151,7 +152,7 @@ private:
bool m_enable_shaders;
u16 m_surface_mode_scan_height;
f32 m_angle;
- JMutex m_mutex;
+ Mutex m_mutex;
};
#endif