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authorsfan5 <sfan5@live.de>2020-05-22 14:17:03 +0200
committersfan5 <sfan5@live.de>2020-05-23 22:52:21 +0200
commit9d6e7e48d6fb1daff8fedcb2f111164bef61f1e7 (patch)
treeb4526e1feb6a2423b967ba120afd5da37d813d41 /src/network
parent15ba75e4cf1d1b8ceaa9d8ce33dcfdd7dbe80741 (diff)
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Implement spawning particles with node texture appearance
Diffstat (limited to 'src/network')
-rw-r--r--src/network/clientpackethandler.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp
index 054e60c3c..e000acc92 100644
--- a/src/network/clientpackethandler.cpp
+++ b/src/network/clientpackethandler.cpp
@@ -1003,6 +1003,16 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
p.glow = readU8(is);
p.object_collision = readU8(is);
+ // This is kinda awful
+ do {
+ u16 tmp_param0 = readU16(is);
+ if (is.eof())
+ break;
+ p.node.param0 = tmp_param0;
+ p.node.param2 = readU8(is);
+ p.node_tile = readU8(is);
+ } while (0);
+
auto event = new ClientEvent();
event->type = CE_ADD_PARTICLESPAWNER;
event->add_particlespawner.p = new ParticleSpawnerParameters(p);