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author | RealBadAngel <maciej.kasatkin@o2.pl> | 2016-02-21 07:34:29 +0100 |
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committer | paramat <mat.gregory@virginmedia.com> | 2016-02-26 00:50:46 +0000 |
commit | 8eb7ddb0a2f03ae514a96191f6edba9333ba2423 (patch) | |
tree | 8d653aff851a107bd8d8e3e9a5b6170400016588 /src/nodedef.cpp | |
parent | 4efb7eb7347bfd712297f5e11d3a055bb74cf597 (diff) | |
download | minetest-8eb7ddb0a2f03ae514a96191f6edba9333ba2423.tar.gz minetest-8eb7ddb0a2f03ae514a96191f6edba9333ba2423.tar.bz2 minetest-8eb7ddb0a2f03ae514a96191f6edba9333ba2423.zip |
Remove new_style_water
Diffstat (limited to 'src/nodedef.cpp')
-rw-r--r-- | src/nodedef.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/nodedef.cpp b/src/nodedef.cpp index 31366f7e0..6d740fac3 100644 --- a/src/nodedef.cpp +++ b/src/nodedef.cpp @@ -806,7 +806,6 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef, scene::ISceneManager* smgr = gamedef->getSceneManager(); scene::IMeshManipulator* meshmanip = smgr->getMeshManipulator(); - bool new_style_water = g_settings->getBool("new_style_water"); bool connected_glass = g_settings->getBool("connected_glass"); bool opaque_water = g_settings->getBool("opaque_water"); bool enable_shaders = g_settings->getBool("enable_shaders"); @@ -854,7 +853,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef, assert(f->liquid_type == LIQUID_SOURCE); if (opaque_water) f->alpha = 255; - f->solidness = new_style_water ? 0 : 1; + f->solidness = 0; is_liquid = true; break; case NDT_FLOWINGLIQUID: |