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authorRealBadAngel <maciej.kasatkin@o2.pl>2016-02-21 07:34:29 +0100
committerparamat <mat.gregory@virginmedia.com>2016-02-26 00:50:46 +0000
commit8eb7ddb0a2f03ae514a96191f6edba9333ba2423 (patch)
tree8d653aff851a107bd8d8e3e9a5b6170400016588 /src/nodedef.cpp
parent4efb7eb7347bfd712297f5e11d3a055bb74cf597 (diff)
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Remove new_style_water
Diffstat (limited to 'src/nodedef.cpp')
-rw-r--r--src/nodedef.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/nodedef.cpp b/src/nodedef.cpp
index 31366f7e0..6d740fac3 100644
--- a/src/nodedef.cpp
+++ b/src/nodedef.cpp
@@ -806,7 +806,6 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef,
scene::ISceneManager* smgr = gamedef->getSceneManager();
scene::IMeshManipulator* meshmanip = smgr->getMeshManipulator();
- bool new_style_water = g_settings->getBool("new_style_water");
bool connected_glass = g_settings->getBool("connected_glass");
bool opaque_water = g_settings->getBool("opaque_water");
bool enable_shaders = g_settings->getBool("enable_shaders");
@@ -854,7 +853,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef,
assert(f->liquid_type == LIQUID_SOURCE);
if (opaque_water)
f->alpha = 255;
- f->solidness = new_style_water ? 0 : 1;
+ f->solidness = 0;
is_liquid = true;
break;
case NDT_FLOWINGLIQUID: