diff options
author | Giuseppe Bilotta <giuseppe.bilotta@gmail.com> | 2011-08-10 08:06:30 +0200 |
---|---|---|
committer | Giuseppe Bilotta <giuseppe.bilotta@gmail.com> | 2011-08-11 15:22:35 +0200 |
commit | b318e82356c185b54ef4cd404704422ea24fa277 (patch) | |
tree | 08ef9ba8115ebb97ffebbb035b75e3c3feb42a04 /src/player.h | |
parent | 98fa00db12b4658f6bce61f0a2c03c69b963f8f2 (diff) | |
download | minetest-b318e82356c185b54ef4cd404704422ea24fa277.tar.gz minetest-b318e82356c185b54ef4cd404704422ea24fa277.tar.bz2 minetest-b318e82356c185b54ef4cd404704422ea24fa277.zip |
Refactor player's eye position coding
Collect the player's eye position coding in a Player method, and
use it in client to pass the eye position information to the game.
Diffstat (limited to 'src/player.h')
-rw-r--r-- | src/player.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/player.h b/src/player.h index 00a1d4408..45454e9e1 100644 --- a/src/player.h +++ b/src/player.h @@ -67,6 +67,14 @@ public: return floatToInt(m_position + v3f(0,BS+BS/2,0), BS); } + v3f getEyePosition() + { + // This is at the height of the eyes of the current figure + // return m_position + v3f(0, BS+BS/2, 0); + // This is more like in minecraft + return m_position + v3f(0,BS+(5*BS)/8,0); + } + virtual void setPosition(const v3f &position) { m_position = position; |