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authorKahrl <kahrl@gmx.net>2014-11-02 03:47:43 +0100
committerKahrl <kahrl@gmx.net>2014-11-08 23:11:57 +0100
commit9b551d5cbcaf71a8c39bbf7e886290649aed4799 (patch)
tree8eb68e4c9a7a006ec6c406da4760403c6748848e /src/player.h
parentcc8d7b86404f2830bcf09d04468e8041db276b98 (diff)
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Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
Diffstat (limited to 'src/player.h')
-rw-r--r--src/player.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/player.h b/src/player.h
index a5cc7123f..435875233 100644
--- a/src/player.h
+++ b/src/player.h
@@ -249,8 +249,6 @@ public:
bool swimming_vertical;
bool camera_barely_in_ceiling;
- u8 light;
-
Inventory inventory;
f32 movement_acceleration_default;