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authorBlockMen <nmuelll@web.de>2014-04-11 15:32:46 +0200
committerBlockMen <nmuelll@web.de>2014-04-12 17:44:20 +0200
commitc0ab09af747fc431dfb459ede30788cb9cd1c56b (patch)
tree7355b0b349a6d188e6066c00c3b3ef9b0a76f33e /src/script/lua_api/l_object.h
parenta1db9242ec491efdee70a7184aa61e861b17595a (diff)
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Add player:set_eye_offset() by @MirceaKitsune and clean up
Diffstat (limited to 'src/script/lua_api/l_object.h')
-rw-r--r--src/script/lua_api/l_object.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/script/lua_api/l_object.h b/src/script/lua_api/l_object.h
index be1068c14..f6070585d 100644
--- a/src/script/lua_api/l_object.h
+++ b/src/script/lua_api/l_object.h
@@ -231,9 +231,12 @@ private:
// override_day_night_ratio(self, type, list)
static int l_override_day_night_ratio(lua_State *L);
- // set_local_animation(self, {stand/ilde}, {walk}, {dig}, {walk+dig}, frame_speed)
+ // set_local_animation(self, {stand/idle}, {walk}, {dig}, {walk+dig}, frame_speed)
static int l_set_local_animation(lua_State *L);
+ // set_eye_offset(self, v3f first pv, v3f third pv)
+ static int l_set_eye_offset(lua_State *L);
+
public:
ObjectRef(ServerActiveObject *object);