summaryrefslogtreecommitdiff
path: root/src/script/lua_api
diff options
context:
space:
mode:
authorx2048 <codeforsmile@gmail.com>2022-03-26 16:58:26 +0100
committerGitHub <noreply@github.com>2022-03-26 16:58:26 +0100
commit0f25fa7af655b98fa401176a523f269c843d1943 (patch)
tree1fa8762f53941d6c1250c0c3a7dc6b8557995a40 /src/script/lua_api
parent8d55702d139db739f8bf43eaa600f41446b29a16 (diff)
downloadminetest-0f25fa7af655b98fa401176a523f269c843d1943.tar.gz
minetest-0f25fa7af655b98fa401176a523f269c843d1943.tar.bz2
minetest-0f25fa7af655b98fa401176a523f269c843d1943.zip
Add API to control shadow intensity from the game/mod (#11944)
* Also Disable shadows when sun/moon is hidden. Fixes #11972.
Diffstat (limited to 'src/script/lua_api')
-rw-r--r--src/script/lua_api/l_object.cpp43
-rw-r--r--src/script/lua_api/l_object.h6
2 files changed, 49 insertions, 0 deletions
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp
index 1ed6b0d5c..6153a0399 100644
--- a/src/script/lua_api/l_object.cpp
+++ b/src/script/lua_api/l_object.cpp
@@ -2295,6 +2295,47 @@ int ObjectRef::l_set_minimap_modes(lua_State *L)
return 0;
}
+// set_lighting(self, lighting)
+int ObjectRef::l_set_lighting(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (player == nullptr)
+ return 0;
+
+ luaL_checktype(L, 2, LUA_TTABLE);
+ Lighting lighting = player->getLighting();
+ lua_getfield(L, 2, "shadows");
+ if (lua_istable(L, -1)) {
+ lighting.shadow_intensity = getfloatfield_default(L, -1, "intensity", lighting.shadow_intensity);
+ }
+ lua_pop(L, -1);
+
+ getServer(L)->setLighting(player, lighting);
+ lua_pushboolean(L, true);
+ return 1;
+}
+
+// get_lighting(self)
+int ObjectRef::l_get_lighting(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (player == nullptr)
+ return 0;
+
+ const Lighting &lighting = player->getLighting();
+
+ lua_newtable(L); // result
+ lua_newtable(L); // "shadows"
+ lua_pushnumber(L, lighting.shadow_intensity);
+ lua_setfield(L, -2, "intensity");
+ lua_setfield(L, -2, "shadows");
+ return 1;
+}
+
ObjectRef::ObjectRef(ServerActiveObject *object):
m_object(object)
{}
@@ -2448,5 +2489,7 @@ luaL_Reg ObjectRef::methods[] = {
luamethod(ObjectRef, get_eye_offset),
luamethod(ObjectRef, send_mapblock),
luamethod(ObjectRef, set_minimap_modes),
+ luamethod(ObjectRef, set_lighting),
+ luamethod(ObjectRef, get_lighting),
{0,0}
};
diff --git a/src/script/lua_api/l_object.h b/src/script/lua_api/l_object.h
index 084d40c05..3e4e6681a 100644
--- a/src/script/lua_api/l_object.h
+++ b/src/script/lua_api/l_object.h
@@ -376,4 +376,10 @@ private:
// set_minimap_modes(self, modes, wanted_mode)
static int l_set_minimap_modes(lua_State *L);
+
+ // set_lighting(self, lighting)
+ static int l_set_lighting(lua_State *L);
+
+ // get_lighting(self)
+ static int l_get_lighting(lua_State *L);
};