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authorsapier <Sapier at GMX dot net>2013-02-23 18:06:57 +0000
committerkwolekr <kwolekr@minetest.net>2013-03-05 00:59:49 -0500
commitbdbdeab0053d9ebbaffea17effeba777b710d390 (patch)
tree2904a21afcb1c0b2db8b6bc57107b68247f9dfb5 /src/scriptapi_env.h
parent038529c7638ce48525df9c0ae610d99f2e58aedc (diff)
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split scriptapi.cpp
Remerge some files in order to reduce number of additional files Make necessary changes for split, rename files, reorganize some bits
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1 files changed, 164 insertions, 0 deletions
diff --git a/src/scriptapi_env.h b/src/scriptapi_env.h
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+/*
+Minetest-c55
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef LUA_ENVIRONMENT_H_
+#define LUA_ENVIRONMENT_H_
+
+extern "C" {
+#include <lua.h>
+#include <lauxlib.h>
+}
+
+#include "environment.h"
+
+/*
+ EnvRef
+*/
+
+class EnvRef
+{
+private:
+ ServerEnvironment *m_env;
+
+ static const char className[];
+ static const luaL_reg methods[];
+
+ static int gc_object(lua_State *L) ;
+
+ static EnvRef *checkobject(lua_State *L, int narg);
+
+ // Exported functions
+
+ // EnvRef:set_node(pos, node)
+ // pos = {x=num, y=num, z=num}
+ static int l_set_node(lua_State *L);
+
+ static int l_add_node(lua_State *L);
+
+ // EnvRef:remove_node(pos)
+ // pos = {x=num, y=num, z=num}
+ static int l_remove_node(lua_State *L);
+
+ // EnvRef:get_node(pos)
+ // pos = {x=num, y=num, z=num}
+ static int l_get_node(lua_State *L);
+
+ // EnvRef:get_node_or_nil(pos)
+ // pos = {x=num, y=num, z=num}
+ static int l_get_node_or_nil(lua_State *L);
+
+ // EnvRef:get_node_light(pos, timeofday)
+ // pos = {x=num, y=num, z=num}
+ // timeofday: nil = current time, 0 = night, 0.5 = day
+ static int l_get_node_light(lua_State *L);
+
+ // EnvRef:place_node(pos, node)
+ // pos = {x=num, y=num, z=num}
+ static int l_place_node(lua_State *L);
+
+ // EnvRef:dig_node(pos)
+ // pos = {x=num, y=num, z=num}
+ static int l_dig_node(lua_State *L);
+
+ // EnvRef:punch_node(pos)
+ // pos = {x=num, y=num, z=num}
+ static int l_punch_node(lua_State *L);
+
+ // EnvRef:get_meta(pos)
+ static int l_get_meta(lua_State *L);
+
+ // EnvRef:get_node_timer(pos)
+ static int l_get_node_timer(lua_State *L);
+
+ // EnvRef:add_entity(pos, entityname) -> ObjectRef or nil
+ // pos = {x=num, y=num, z=num}
+ static int l_add_entity(lua_State *L);
+
+ // EnvRef:add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
+ // pos = {x=num, y=num, z=num}
+ static int l_add_item(lua_State *L);
+
+ // EnvRef:add_rat(pos)
+ // pos = {x=num, y=num, z=num}
+ static int l_add_rat(lua_State *L);
+
+ // EnvRef:add_firefly(pos)
+ // pos = {x=num, y=num, z=num}
+ static int l_add_firefly(lua_State *L);
+
+ // EnvRef:get_player_by_name(name)
+ static int l_get_player_by_name(lua_State *L);
+
+ // EnvRef:get_objects_inside_radius(pos, radius)
+ static int l_get_objects_inside_radius(lua_State *L);
+
+ // EnvRef:set_timeofday(val)
+ // val = 0...1
+ static int l_set_timeofday(lua_State *L);
+
+ // EnvRef:get_timeofday() -> 0...1
+ static int l_get_timeofday(lua_State *L);
+
+ // EnvRef:find_node_near(pos, radius, nodenames) -> pos or nil
+ // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
+ static int l_find_node_near(lua_State *L);
+
+ // EnvRef:find_nodes_in_area(minp, maxp, nodenames) -> list of positions
+ // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
+ static int l_find_nodes_in_area(lua_State *L);
+
+ // EnvRef:get_perlin(seeddiff, octaves, persistence, scale)
+ // returns world-specific PerlinNoise
+ static int l_get_perlin(lua_State *L);
+
+ // EnvRef:get_perlin_map(noiseparams, size)
+ // returns world-specific PerlinNoiseMap
+ static int l_get_perlin_map(lua_State *L);
+
+ // EnvRef:clear_objects()
+ // clear all objects in the environment
+ static int l_clear_objects(lua_State *L);
+
+ static int l_spawn_tree(lua_State *L);
+
+public:
+ EnvRef(ServerEnvironment *env);
+
+ ~EnvRef();
+
+ // Creates an EnvRef and leaves it on top of stack
+ // Not callable from Lua; all references are created on the C side.
+ static void create(lua_State *L, ServerEnvironment *env);
+
+ static void set_null(lua_State *L);
+
+ static void Register(lua_State *L);
+};
+
+/*****************************************************************************/
+/* Minetest interface */
+/*****************************************************************************/
+// On environment step
+void scriptapi_environment_step(lua_State *L, float dtime);
+// After generating a piece of map
+void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp,
+ u32 blockseed);
+void scriptapi_add_environment(lua_State *L, ServerEnvironment *env);
+
+#endif /* LUA_ENVIRONMENT_H_ */