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authorSmallJoker <SmallJoker@users.noreply.github.com>2019-06-09 11:25:41 +0200
committerGitHub <noreply@github.com>2019-06-09 11:25:41 +0200
commita687efa6dfb97927d94db4d2f05970cde9d4181f (patch)
treef3f5712e65a12a20bc87beba95d8a2b6011bbb75 /src/server.cpp
parent2ba6785f090bcf0dbc6fadb77a6ec0fab84d0690 (diff)
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Damage: Play no damage sound when immortal (#8350)
Add isImmortal server-side for proper enable_damage handling Rework log messages
Diffstat (limited to 'src/server.cpp')
-rw-r--r--src/server.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server.cpp b/src/server.cpp
index 7167a6686..f3c13bad1 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -1426,7 +1426,7 @@ void Server::SendMovement(session_t peer_id)
void Server::SendPlayerHPOrDie(PlayerSAO *playersao, const PlayerHPChangeReason &reason)
{
- if (!g_settings->getBool("enable_damage"))
+ if (playersao->isImmortal())
return;
session_t peer_id = playersao->getPeerID();