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authorPerttu Ahola <celeron55@gmail.com>2011-12-01 23:55:57 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-12-01 23:55:57 +0200
commit08a10b8a6a77eb729d609979ee822134d5d7a645 (patch)
tree8ea920f595acd2800bf55beeb9341c8af7d675ff /src/server.h
parentaf322405454191846507b91251d655c2b0aa864b (diff)
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Remove stuff made obsolete by making players more ActiveObject-like and raise protocol version number by one (because it is not compatible at all anymore)
Diffstat (limited to 'src/server.h')
-rw-r--r--src/server.h13
1 files changed, 0 insertions, 13 deletions
diff --git a/src/server.h b/src/server.h
index 7568463b2..0fe1979b7 100644
--- a/src/server.h
+++ b/src/server.h
@@ -273,17 +273,6 @@ public:
void GetNextBlocks(Server *server, float dtime,
core::array<PrioritySortedBlockTransfer> &dest);
- /*
- Connection and environment should be locked when this is called.
- steps() objects of blocks not found in active_blocks, then
- adds those blocks to active_blocks
- */
- void SendObjectData(
- Server *server,
- float dtime,
- core::map<v3s16, bool> &stepped_blocks
- );
-
void GotBlock(v3s16 p);
void SentBlock(v3s16 p);
@@ -541,8 +530,6 @@ private:
*/
// Envlock and conlock should be locked when calling these
- void SendObjectData(float dtime);
- void SendPlayerInfos();
void SendInventory(u16 peer_id);
// send wielded item info about player to all
void SendWieldedItem(const Player *player);