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authorPerttu Ahola <celeron55@gmail.com>2011-10-15 14:46:59 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-10-15 14:46:59 +0300
commit74febd5c31c20369a35a82e9a36e50f18562ce9f (patch)
treeabb8a5357eb6da74138aa985afa4af1867d113de /src/server.h
parent857fe0551cea38b6f3b62982dea4933b09c85d8e (diff)
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Handle death and respawn better
Diffstat (limited to 'src/server.h')
-rw-r--r--src/server.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server.h b/src/server.h
index d51f91068..f65bd1957 100644
--- a/src/server.h
+++ b/src/server.h
@@ -488,6 +488,8 @@ private:
static void SendHP(con::Connection &con, u16 peer_id, u8 hp);
static void SendAccessDenied(con::Connection &con, u16 peer_id,
const std::wstring &reason);
+ static void SendDeathscreen(con::Connection &con, u16 peer_id,
+ bool set_camera_point_target, v3f camera_point_target);
/*
Non-static send methods
@@ -526,6 +528,9 @@ private:
Something random
*/
+ void HandlePlayerHP(Player *player, s16 damage);
+ void RespawnPlayer(Player *player);
+
void UpdateCrafting(u16 peer_id);
// When called, connection mutex should be locked