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authorLoic Blot <loic.blot@unix-experience.fr>2017-01-21 15:02:08 +0100
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-03-13 23:56:05 +0100
commit2efae3ffd720095222c800e016286a45c9fe1e5c (patch)
tree3a8b19daa071cf742fee52d70a0e0adf94d56c0c /src/serverenvironment.cpp
parentc9492b4d37c11f35cfdc1558f771eef87fc5c972 (diff)
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[CSM] Client side modding
* rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions
Diffstat (limited to 'src/serverenvironment.cpp')
-rw-r--r--src/serverenvironment.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/serverenvironment.cpp b/src/serverenvironment.cpp
index f3f489092..ecc7c3150 100644
--- a/src/serverenvironment.cpp
+++ b/src/serverenvironment.cpp
@@ -28,7 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "profiler.h"
#include "raycast.h"
#include "remoteplayer.h"
-#include "scripting_game.h"
+#include "serverscripting.h"
#include "server.h"
#include "voxelalgorithms.h"
#include "util/serialize.h"
@@ -352,7 +352,7 @@ void ActiveBlockList::update(std::vector<v3s16> &active_positions,
*/
ServerEnvironment::ServerEnvironment(ServerMap *map,
- GameScripting *scriptIface, Server *server,
+ ServerScripting *scriptIface, Server *server,
const std::string &path_world) :
m_map(map),
m_script(scriptIface),