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authorKahrl <kahrl@gmx.net>2012-01-21 00:11:44 +0100
committerPerttu Ahola <celeron55@gmail.com>2012-01-22 17:24:50 +0200
commit157a4cf18cb9c098f465b8baecd7d2cd5705f2dd (patch)
treea194b86e0452d1dc892aec6b3ac940327ce85e2a /src/servermain.cpp
parentf22c73f50169b978f13c0b6511805b9d4a1a6871 (diff)
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Node placement / mineral / serialization / iron freq / node_dig callback
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
Diffstat (limited to 'src/servermain.cpp')
-rw-r--r--src/servermain.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/servermain.cpp b/src/servermain.cpp
index e8a54512e..3ef1d9479 100644
--- a/src/servermain.cpp
+++ b/src/servermain.cpp
@@ -68,7 +68,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "porting.h"
#include "materials.h"
#include "config.h"
-#include "mineral.h"
#include "filesys.h"
#include "defaultsettings.h"
#include "settings.h"
@@ -301,10 +300,6 @@ int main(int argc, char *argv[])
srand(time(0));
mysrand(time(0));
- // Initialize stuff
-
- init_mineral();
-
/*
Run unit tests
*/