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authorRealBadAngel <maciej.kasatkin@o2.pl>2016-02-20 03:37:26 +0100
committerest31 <MTest31@outlook.com>2016-02-21 17:46:50 +0100
commit2f4cf0bcca1ce5941dd3d2625fe4636e86e73e75 (patch)
treee26e23c72f3ffeeeff0ed21a768b66dab7e9e4d2 /src/settings_translation_file.cpp
parent354635f9fbe67cebbcd147db94b48983aa3799eb (diff)
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Remove preload_item_visuals code
Closes #3748
Diffstat (limited to 'src/settings_translation_file.cpp')
-rw-r--r--src/settings_translation_file.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/settings_translation_file.cpp b/src/settings_translation_file.cpp
index b078e4d12..d3bf5a1f8 100644
--- a/src/settings_translation_file.cpp
+++ b/src/settings_translation_file.cpp
@@ -136,8 +136,6 @@ fake_function() {
gettext("Filtered textures can blend RGB values with fully-transparent neighbors,\nwhich PNG optimizers usually discard, sometimes resulting in a dark or\nlight edge to transparent textures. Apply this filter to clean that up\nat texture load time.");
gettext("Minimum texture size for filters");
gettext("When using bilinear/trilinear/anisotropic filters, low-resolution textures\ncan be blurred, so automatically upscale them with nearest-neighbor\ninterpolation to preserve crisp pixels. This sets the minimum texture size\nfor the upscaled textures; higher values look sharper, but require more\nmemory. Powers of 2 are recommended. Setting this higher than 1 may not\nhave a visible effect unless bilinear/trilinear/anisotropic filtering is\nenabled.");
- gettext("Preload inventory textures");
- gettext("Pre-generate all item visuals used in the inventory.\nThis increases startup time, but runs smoother in-game.\nThe generated textures can easily exceed your VRAM, causing artifacts in the inventory.");
gettext("FSAA");
gettext("Experimental option, might cause visible spaces between blocks\nwhen set to higher number than 0.");
gettext("Shaders");