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authorLars Hofhansl <larsh@apache.org>2016-12-03 21:43:25 -0800
committerparamat <mat.gregory@virginmedia.com>2016-12-07 04:07:54 +0000
commit075833e39368e63e06889f21140f816420e83541 (patch)
treec40d5390e23bbe87a8672f44e8c51649d3331091 /src/shader.cpp
parent9714cdcf4ba51b44cca72e133ec5ef2a3c9f50f6 (diff)
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Fog: Make fraction of visible distance at which fog starts configurable
Optimise the fetching of global settings 'camera_smoothing', 'cinematic' and 'cinematic_camera_smoothing'. Cache 'cam_smoothing'.
Diffstat (limited to 'src/shader.cpp')
-rw-r--r--src/shader.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/shader.cpp b/src/shader.cpp
index d51c1e308..c0ecf738d 100644
--- a/src/shader.cpp
+++ b/src/shader.cpp
@@ -751,6 +751,10 @@ ShaderInfo generate_shader(std::string name, u8 material_type, u8 drawtype,
if (g_settings->getBool("tone_mapping"))
shaders_header += "#define ENABLE_TONE_MAPPING\n";
+ shaders_header += "#define FOG_START ";
+ shaders_header += ftos(rangelim(g_settings->getFloat("fog_start"), 0.0f, 0.99f));
+ shaders_header += "\n";
+
// Call addHighLevelShaderMaterial() or addShaderMaterial()
const c8* vertex_program_ptr = 0;
const c8* pixel_program_ptr = 0;