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author | Lars Hofhansl <larsh@apache.org> | 2016-12-03 21:43:25 -0800 |
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committer | paramat <mat.gregory@virginmedia.com> | 2016-12-07 04:07:54 +0000 |
commit | 075833e39368e63e06889f21140f816420e83541 (patch) | |
tree | c40d5390e23bbe87a8672f44e8c51649d3331091 /src/shader.cpp | |
parent | 9714cdcf4ba51b44cca72e133ec5ef2a3c9f50f6 (diff) | |
download | minetest-075833e39368e63e06889f21140f816420e83541.tar.gz minetest-075833e39368e63e06889f21140f816420e83541.tar.bz2 minetest-075833e39368e63e06889f21140f816420e83541.zip |
Fog: Make fraction of visible distance at which fog starts configurable
Optimise the fetching of global settings 'camera_smoothing',
'cinematic' and 'cinematic_camera_smoothing'.
Cache 'cam_smoothing'.
Diffstat (limited to 'src/shader.cpp')
-rw-r--r-- | src/shader.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/shader.cpp b/src/shader.cpp index d51c1e308..c0ecf738d 100644 --- a/src/shader.cpp +++ b/src/shader.cpp @@ -751,6 +751,10 @@ ShaderInfo generate_shader(std::string name, u8 material_type, u8 drawtype, if (g_settings->getBool("tone_mapping")) shaders_header += "#define ENABLE_TONE_MAPPING\n"; + shaders_header += "#define FOG_START "; + shaders_header += ftos(rangelim(g_settings->getFloat("fog_start"), 0.0f, 0.99f)); + shaders_header += "\n"; + // Call addHighLevelShaderMaterial() or addShaderMaterial() const c8* vertex_program_ptr = 0; const c8* pixel_program_ptr = 0; |