summaryrefslogtreecommitdiff
path: root/src/sky.cpp
diff options
context:
space:
mode:
authorPerttu Ahola <celeron55@gmail.com>2012-03-16 16:34:30 +0200
committerPerttu Ahola <celeron55@gmail.com>2012-03-18 13:42:18 +0200
commit2e90ed07acd295387c0da6c0689d14665b6c125d (patch)
tree909687023e509db9010d443520835d3b87a2657b /src/sky.cpp
parent58bed83d03bbe53f8286640fbc33043800e1c318 (diff)
downloadminetest-2e90ed07acd295387c0da6c0689d14665b6c125d.tar.gz
minetest-2e90ed07acd295387c0da6c0689d14665b6c125d.tar.bz2
minetest-2e90ed07acd295387c0da6c0689d14665b6c125d.zip
Dynamic sky, fog and cloud colors; sun and moon
Diffstat (limited to 'src/sky.cpp')
-rw-r--r--src/sky.cpp446
1 files changed, 446 insertions, 0 deletions
diff --git a/src/sky.cpp b/src/sky.cpp
new file mode 100644
index 000000000..ba9b17493
--- /dev/null
+++ b/src/sky.cpp
@@ -0,0 +1,446 @@
+#include "sky.h"
+#include "IVideoDriver.h"
+#include "ISceneManager.h"
+#include "ICameraSceneNode.h"
+#include "S3DVertex.h"
+#include "utility.h" // MYMIN
+#include "tile.h" // getTexturePath
+#include "noise.h" // easeCurve
+#include "main.h" // g_profiler
+#include "profiler.h"
+
+//! constructor
+Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id):
+ scene::ISceneNode(parent, mgr, id),
+ m_first_update(true),
+ m_brightness(0.5),
+ m_cloud_brightness(0.5),
+ m_bgcolor_bright_f(1,1,1,1),
+ m_skycolor_bright_f(1,1,1,1),
+ m_cloudcolor_bright_f(1,1,1,1)
+{
+ setAutomaticCulling(scene::EAC_OFF);
+ Box.MaxEdge.set(0,0,0);
+ Box.MinEdge.set(0,0,0);
+
+ // create material
+
+ video::SMaterial mat;
+ mat.Lighting = false;
+ mat.ZBuffer = video::ECFN_NEVER;
+ mat.ZWriteEnable = false;
+ mat.AntiAliasing=0;
+ mat.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
+ mat.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
+ mat.BackfaceCulling = false;
+
+ m_materials[0] = mat;
+
+ m_materials[1] = mat;
+ //m_materials[1].MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
+ m_materials[1].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+
+ m_materials[2] = mat;
+ m_materials[2].setTexture(0, mgr->getVideoDriver()->getTexture(
+ getTexturePath("sunrisebg.png").c_str()));
+ m_materials[2].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ //m_materials[2].MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;
+
+ for(u32 i=0; i<SKY_STAR_COUNT; i++){
+ m_stars[i] = v3f(
+ myrand_range(-10000,10000),
+ myrand_range(-10000,10000),
+ myrand_range(-10000,10000)
+ );
+ m_stars[i].normalize();
+ }
+}
+
+void Sky::OnRegisterSceneNode()
+{
+ if (IsVisible)
+ SceneManager->registerNodeForRendering(this, scene::ESNRP_SKY_BOX);
+
+ scene::ISceneNode::OnRegisterSceneNode();
+}
+
+const core::aabbox3d<f32>& Sky::getBoundingBox() const
+{
+ return Box;
+}
+
+//! renders the node.
+void Sky::render()
+{
+ video::IVideoDriver* driver = SceneManager->getVideoDriver();
+ scene::ICameraSceneNode* camera = SceneManager->getActiveCamera();
+
+ if (!camera || !driver)
+ return;
+
+ ScopeProfiler sp(g_profiler, "Sky::render()", SPT_AVG);
+
+ // draw perspective skybox
+
+ core::matrix4 translate(AbsoluteTransformation);
+ translate.setTranslation(camera->getAbsolutePosition());
+
+ // Draw the sky box between the near and far clip plane
+ const f32 viewDistance = (camera->getNearValue() + camera->getFarValue()) * 0.5f;
+ core::matrix4 scale;
+ scale.setScale(core::vector3df(viewDistance, viewDistance, viewDistance));
+
+ driver->setTransform(video::ETS_WORLD, translate * scale);
+
+ if(m_sunlight_seen)
+ {
+ float sunsize = 0.07;
+ video::SColorf suncolor_f(1, 1, 0, 1);
+ suncolor_f.r = 1;
+ suncolor_f.g = MYMAX(0.3, MYMIN(1.0, 0.7+m_time_brightness*(0.5)));
+ suncolor_f.b = MYMAX(0.0, m_brightness*0.95);
+ video::SColorf suncolor2_f(1, 1, 1, 1);
+ suncolor_f.r = 1;
+ suncolor_f.g = MYMAX(0.3, MYMIN(1.0, 0.85+m_time_brightness*(0.5)));
+ suncolor_f.b = MYMAX(0.0, m_brightness);
+
+ float moonsize = 0.04;
+ video::SColorf mooncolor_f(0.50, 0.57, 0.65, 1);
+ video::SColorf mooncolor2_f(0.85, 0.875, 0.9, 1);
+
+ float nightlength = 0.41;
+ float wn = nightlength / 2;
+ float wicked_time_of_day = 0;
+ if(m_time_of_day > wn && m_time_of_day < 1.0 - wn)
+ wicked_time_of_day = (m_time_of_day - wn)/(1.0-wn*2)*0.5 + 0.25;
+ else if(m_time_of_day < 0.5)
+ wicked_time_of_day = m_time_of_day / wn * 0.25;
+ else
+ wicked_time_of_day = 1.0 - ((1.0-m_time_of_day) / wn * 0.25);
+ /*std::cerr<<"time_of_day="<<m_time_of_day<<" -> "
+ <<"wicked_time_of_day="<<wicked_time_of_day<<std::endl;*/
+
+ video::SColor suncolor = suncolor_f.toSColor();
+ video::SColor suncolor2 = suncolor2_f.toSColor();
+ video::SColor mooncolor = mooncolor_f.toSColor();
+ video::SColor mooncolor2 = mooncolor2_f.toSColor();
+
+ const f32 t = 1.0f;
+ const f32 o = 0.0f;
+ static const u16 indices[4] = {0,1,2,3};
+ video::S3DVertex vertices[4];
+
+ driver->setMaterial(m_materials[2]);
+ {
+ float mid1 = 0.25;
+ float mid = (wicked_time_of_day < 0.5 ? mid1 : (1.0 - mid1));
+ float a_ = 1.0 - fabs(wicked_time_of_day - mid) * 35.0;
+ float a = easeCurve(MYMAX(0, MYMIN(1, a_)));
+ //std::cerr<<"a_="<<a_<<" a="<<a<<std::endl;
+ video::SColor c(255,255,255,255);
+ float y = -(1.0 - a) * 0.2;
+ vertices[0] = video::S3DVertex(-1,-0.05+y,-1, 0,0,1, c, t, t);
+ vertices[1] = video::S3DVertex( 1,-0.05+y,-1, 0,0,1, c, o, t);
+ vertices[2] = video::S3DVertex( 1, 0.2+y,-1, 0,0,1, c, o, o);
+ vertices[3] = video::S3DVertex(-1, 0.2+y,-1, 0,0,1, c, t, o);
+ for(u32 i=0; i<4; i++){
+ if(wicked_time_of_day < 0.5)
+ // Switch from -Z (south) to +X (east)
+ vertices[i].Pos.rotateXZBy(90);
+ else
+ // Switch from -Z (south) to -X (west)
+ vertices[i].Pos.rotateXZBy(-90);
+ }
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
+ }
+
+ driver->setMaterial(m_materials[1]);
+
+ // Draw sun
+ if(wicked_time_of_day > 0.15 && wicked_time_of_day < 0.85)
+ {
+ float d = sunsize * 1.7;
+ video::SColor c = suncolor;
+ c.setAlpha(0.05*255);
+ vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t);
+ vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t);
+ vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o);
+ vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o);
+ for(u32 i=0; i<4; i++){
+ // Switch from -Z (south) to +X (east)
+ vertices[i].Pos.rotateXZBy(90);
+ vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
+ }
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
+
+ d = sunsize * 1.2;
+ c = suncolor;
+ c.setAlpha(0.15*255);
+ vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t);
+ vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t);
+ vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o);
+ vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o);
+ for(u32 i=0; i<4; i++){
+ // Switch from -Z (south) to +X (east)
+ vertices[i].Pos.rotateXZBy(90);
+ vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
+ }
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
+
+ d = sunsize;
+ vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, suncolor, t, t);
+ vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, suncolor, o, t);
+ vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, suncolor, o, o);
+ vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, suncolor, t, o);
+ for(u32 i=0; i<4; i++){
+ // Switch from -Z (south) to +X (east)
+ vertices[i].Pos.rotateXZBy(90);
+ vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
+ }
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
+
+ d = sunsize * 0.7;
+ vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, suncolor2, t, t);
+ vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, suncolor2, o, t);
+ vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, suncolor2, o, o);
+ vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, suncolor2, t, o);
+ for(u32 i=0; i<4; i++){
+ // Switch from -Z (south) to +X (east)
+ vertices[i].Pos.rotateXZBy(90);
+ vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
+ }
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
+ }
+ // Draw moon
+ if(wicked_time_of_day < 0.3 || wicked_time_of_day > 0.7)
+ {
+ float d = moonsize * 1.9;
+ video::SColor c = mooncolor;
+ c.setAlpha(0.05*255);
+ vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t);
+ vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t);
+ vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o);
+ vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o);
+ for(u32 i=0; i<4; i++){
+ // Switch from -Z (south) to -X (west)
+ vertices[i].Pos.rotateXZBy(-90);
+ vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
+ }
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
+
+ d = moonsize * 1.3;
+ c = mooncolor;
+ c.setAlpha(0.15*255);
+ vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t);
+ vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t);
+ vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o);
+ vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o);
+ for(u32 i=0; i<4; i++){
+ // Switch from -Z (south) to -X (west)
+ vertices[i].Pos.rotateXZBy(-90);
+ vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
+ }
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
+
+ d = moonsize;
+ vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, mooncolor, t, t);
+ vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, mooncolor, o, t);
+ vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, mooncolor, o, o);
+ vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, mooncolor, t, o);
+ for(u32 i=0; i<4; i++){
+ // Switch from -Z (south) to -X (west)
+ vertices[i].Pos.rotateXZBy(-90);
+ vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
+ }
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
+
+ float d2 = moonsize * 0.6;
+ vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, mooncolor2, t, t);
+ vertices[1] = video::S3DVertex( d2,-d,-1, 0,0,1, mooncolor2, o, t);
+ vertices[2] = video::S3DVertex( d2, d2,-1, 0,0,1, mooncolor2, o, o);
+ vertices[3] = video::S3DVertex(-d, d2,-1, 0,0,1, mooncolor2, t, o);
+ for(u32 i=0; i<4; i++){
+ // Switch from -Z (south) to -X (west)
+ vertices[i].Pos.rotateXZBy(-90);
+ vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
+ }
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
+ }
+ // Stars
+ do{
+ float starbrightness = MYMAX(0, MYMIN(1,
+ (0.285 - fabs(wicked_time_of_day < 0.5 ?
+ wicked_time_of_day : (1.0 - wicked_time_of_day))) * 10));
+ float f = starbrightness;
+ video::SColor starcolor(255, f*120,f*120,f*120);
+ if(starcolor.getBlue() < m_skycolor.getBlue())
+ break;
+ u16 indices[SKY_STAR_COUNT*4];
+ video::S3DVertex vertices[SKY_STAR_COUNT*4];
+ for(u32 i=0; i<SKY_STAR_COUNT; i++){
+ indices[i*4+0] = i*4+0;
+ indices[i*4+1] = i*4+1;
+ indices[i*4+2] = i*4+2;
+ indices[i*4+3] = i*4+3;
+ v3f p = m_stars[i];
+ core::CMatrix4<f32> a;
+ float d = 0.005;
+ a.buildRotateFromTo(v3f(0,1,0), v3f(d,1,0));
+ v3f p1 = p;
+ a.rotateVect(p1);
+ a.buildRotateFromTo(v3f(0,1,0), v3f(d,1+d/2,d));
+ v3f p2 = p;
+ a.rotateVect(p2);
+ a.buildRotateFromTo(v3f(0,1,0), v3f(0,1,d));
+ v3f p3 = p;
+ a.rotateVect(p3);
+ p.rotateXYBy(wicked_time_of_day * 360 - 90);
+ p1.rotateXYBy(wicked_time_of_day * 360 - 90);
+ p2.rotateXYBy(wicked_time_of_day * 360 - 90);
+ p3.rotateXYBy(wicked_time_of_day * 360 - 90);
+ vertices[i*4+0].Pos = p;
+ vertices[i*4+0].Color = starcolor;
+ vertices[i*4+1].Pos = p1;
+ vertices[i*4+1].Color = starcolor;
+ vertices[i*4+2].Pos = p2;
+ vertices[i*4+2].Color = starcolor;
+ vertices[i*4+3].Pos = p3;
+ vertices[i*4+3].Color = starcolor;
+ }
+ driver->drawVertexPrimitiveList(vertices, SKY_STAR_COUNT*4,
+ indices, SKY_STAR_COUNT, video::EVT_STANDARD,
+ scene::EPT_QUADS, video::EIT_16BIT);
+ }while(0);
+
+ for(u32 j=0; j<2; j++)
+ {
+ vertices[0] = video::S3DVertex(-1,-1.0,-1, 0,0,1, m_skycolor, t, t);
+ vertices[1] = video::S3DVertex( 1,-1.0,-1, 0,0,1, m_skycolor, o, t);
+ vertices[2] = video::S3DVertex( 1,-0.02,-1, 0,0,1, m_skycolor, o, o);
+ vertices[3] = video::S3DVertex(-1,-0.02,-1, 0,0,1, m_skycolor, t, o);
+ for(u32 i=0; i<4; i++){
+ //if(wicked_time_of_day < 0.5)
+ if(j==0)
+ // Switch from -Z (south) to +X (east)
+ vertices[i].Pos.rotateXZBy(90);
+ else
+ // Switch from -Z (south) to -X (west)
+ vertices[i].Pos.rotateXZBy(-90);
+ }
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
+ }
+ }
+}
+
+void Sky::update(float time_of_day, float time_brightness,
+ float direct_brightness, bool sunlight_seen)
+{
+ // Stabilize initial brightness and color values by flooding updates
+ if(m_first_update){
+ /*dstream<<"First update with time_of_day="<<time_of_day
+ <<" time_brightness="<<time_brightness
+ <<" direct_brightness="<<direct_brightness
+ <<" sunlight_seen="<<sunlight_seen<<std::endl;*/
+ m_first_update = false;
+ for(u32 i=0; i<100; i++){
+ update(time_of_day, time_brightness, direct_brightness,
+ sunlight_seen);
+ }
+ return;
+ }
+
+ m_time_of_day = time_of_day;
+ m_time_brightness = time_brightness;
+ m_sunlight_seen = sunlight_seen;
+
+ bool is_dawn = (time_brightness >= 0.20 && time_brightness < 0.50);
+
+ video::SColorf bgcolor_bright_normal_f(170./255,200./255,230./255, 1.0);
+ video::SColorf bgcolor_bright_indoor_f(100./255,100./255,100./255, 1.0);
+ //video::SColorf bgcolor_bright_dawn_f(0.666,200./255*0.7,230./255*0.5,1.0);
+ //video::SColorf bgcolor_bright_dawn_f(0.666,0.549,0.220,1.0);
+ //video::SColorf bgcolor_bright_dawn_f(0.666*1.2,0.549*1.0,0.220*1.0, 1.0);
+ video::SColorf bgcolor_bright_dawn_f(0.666*1.2,0.549*1.0,0.220*1.2,1.0);
+
+ video::SColorf skycolor_bright_normal_f =
+ video::SColor(255, 140, 186, 250);
+ video::SColorf skycolor_bright_dawn_f =
+ video::SColor(255, 180, 186, 250);
+
+ video::SColorf cloudcolor_bright_normal_f =
+ video::SColor(255, 240,240,255);
+ //video::SColorf cloudcolor_bright_dawn_f(1.0, 0.591, 0.4);
+ //video::SColorf cloudcolor_bright_dawn_f(1.0, 0.65, 0.44);
+ video::SColorf cloudcolor_bright_dawn_f(1.0, 0.7, 0.5);
+
+ if(sunlight_seen){
+ //m_brightness = m_brightness * 0.95 + direct_brightness * 0.05;
+ m_brightness = m_brightness * 0.95 + time_brightness * 0.05;
+ }
+ else{
+ if(direct_brightness < m_brightness)
+ m_brightness = m_brightness * 0.95 + direct_brightness * 0.05;
+ else
+ m_brightness = m_brightness * 0.98 + direct_brightness * 0.02;
+ }
+
+ m_clouds_visible = true;
+ float color_change_fraction = 0.98;
+ if(sunlight_seen){
+ if(is_dawn){
+ m_bgcolor_bright_f = m_bgcolor_bright_f.getInterpolated(
+ bgcolor_bright_dawn_f, color_change_fraction);
+ m_skycolor_bright_f = m_skycolor_bright_f.getInterpolated(
+ skycolor_bright_dawn_f, color_change_fraction);
+ m_cloudcolor_bright_f = m_cloudcolor_bright_f.getInterpolated(
+ cloudcolor_bright_dawn_f, color_change_fraction);
+ } else {
+ m_bgcolor_bright_f = m_bgcolor_bright_f.getInterpolated(
+ bgcolor_bright_normal_f, color_change_fraction);
+ m_skycolor_bright_f = m_skycolor_bright_f.getInterpolated(
+ skycolor_bright_normal_f, color_change_fraction);
+ m_cloudcolor_bright_f = m_cloudcolor_bright_f.getInterpolated(
+ cloudcolor_bright_normal_f, color_change_fraction);
+ }
+ } else {
+ m_bgcolor_bright_f = m_bgcolor_bright_f.getInterpolated(
+ bgcolor_bright_indoor_f, color_change_fraction);
+ m_cloudcolor_bright_f = m_cloudcolor_bright_f.getInterpolated(
+ cloudcolor_bright_normal_f, color_change_fraction);
+ m_skycolor_bright_f = m_skycolor_bright_f.getInterpolated(
+ bgcolor_bright_indoor_f, color_change_fraction);
+ m_clouds_visible = false;
+ }
+ video::SColor bgcolor_bright = m_bgcolor_bright_f.toSColor();
+ m_bgcolor = video::SColor(
+ 255,
+ bgcolor_bright.getRed() * m_brightness,
+ bgcolor_bright.getGreen() * m_brightness,
+ bgcolor_bright.getBlue() * m_brightness);
+
+ video::SColor skycolor_bright = m_skycolor_bright_f.toSColor();
+ m_skycolor = video::SColor(
+ 255,
+ skycolor_bright.getRed() * m_brightness,
+ skycolor_bright.getGreen() * m_brightness,
+ skycolor_bright.getBlue() * m_brightness);
+
+ float cloud_direct_brightness = 0;
+ if(sunlight_seen){
+ cloud_direct_brightness = time_brightness;
+ if(time_brightness >= 0.2 && time_brightness < 0.7)
+ cloud_direct_brightness *= 1.3;
+ } else {
+ cloud_direct_brightness = direct_brightness;
+ }
+ m_cloud_brightness = m_cloud_brightness * 0.95 +
+ cloud_direct_brightness * (1.0 - 0.95);
+ m_cloudcolor_f = video::SColorf(
+ m_cloudcolor_bright_f.getRed() * m_cloud_brightness,
+ m_cloudcolor_bright_f.getGreen() * m_cloud_brightness,
+ m_cloudcolor_bright_f.getBlue() * m_cloud_brightness,
+ 1.0);
+
+}
+
+