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authorPerttu Ahola <celeron55@gmail.com>2012-03-23 12:05:17 +0200
committerPerttu Ahola <celeron55@gmail.com>2012-03-24 04:24:23 +0200
commitc301e3c82af4ad384f4baaa8244b3a5f26da5213 (patch)
treea23bfb49606347f678e81eb7f5fe1eef985d9d02 /src/sound.h
parent9dd78a8a451a7200bfb68b06e034ffb88e32bcd3 (diff)
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celeron55's sound system initial framework
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+/*
+Minetest-c55
+Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef SOUND_HEADER
+#define SOUND_HEADER
+
+#include "irrlichttypes.h"
+#include <string>
+#include <vector>
+#include <set>
+
+class OnDemandSoundFetcher
+{
+public:
+ virtual void getSoundFilenames(const std::string &name,
+ std::set<std::string> &dst);
+};
+
+class ISoundManager
+{
+public:
+ virtual ~ISoundManager(){}
+
+ // Multiple sounds can be loaded per name; when played, the sound
+ // should be chosen randomly from alternatives
+ // Return value determines success/failure
+ virtual bool loadSound(const std::string &name,
+ const std::string &filepath) = 0;
+ virtual bool loadSound(const std::string &name,
+ const std::vector<char> &filedata) = 0;
+
+ virtual void updateListener(v3f pos, v3f vel, v3f at, v3f up) = 0;
+ // playSound functions return -1 on failure, otherwise a handle to the
+ // sound
+ virtual int playSound(const std::string &name, int loopcount,
+ float volume) = 0;
+ virtual int playSoundAt(const std::string &name, int loopcount,
+ v3f pos, float volume) = 0;
+ virtual void stopSound(int sound) = 0;
+};
+
+class DummySoundManager: public ISoundManager
+{
+public:
+ virtual bool loadSound(const std::string &name,
+ const std::string &filepath) {return true;}
+ virtual bool loadSound(const std::string &name,
+ const std::vector<char> &filedata) {return true;}
+ void updateListener(v3f pos, v3f vel, v3f at, v3f up) {}
+ int playSound(const std::string &name, int loopcount,
+ float volume) {return 0;}
+ int playSoundAt(const std::string &name, int loopcount,
+ v3f pos, float volume) {return 0;}
+ void stopSound(int sound) {}
+};
+
+// Global DummySoundManager singleton
+extern DummySoundManager dummySoundManager;
+
+#endif
+