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authorSmallJoker <SmallJoker@users.noreply.github.com>2019-08-07 19:16:31 +0200
committerGitHub <noreply@github.com>2019-08-07 19:16:31 +0200
commite462a9a5ef46776d974203bb44e0b89e8c980b29 (patch)
tree4562ef5587bd896890d843877031d5818de19bbc /src/tool.h
parent003af7421352ec1b8ba0d230b807862e1e4cc7e9 (diff)
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Unify wield item handling (#8677)
This moves the wield item functions to Player and the tool utils for range calculation Also 'local_inventory' was removed due to redundancy in Client
Diffstat (limited to 'src/tool.h')
-rw-r--r--src/tool.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/tool.h b/src/tool.h
index 00fae4881..d077b54ce 100644
--- a/src/tool.h
+++ b/src/tool.h
@@ -25,6 +25,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "itemgroup.h"
#include <json/json.h>
+struct ItemDefinition;
+
struct ToolGroupCap
{
std::unordered_map<int, float> times;
@@ -132,3 +134,5 @@ PunchDamageResult getPunchDamage(
const ItemStack *punchitem,
float time_from_last_punch
);
+
+f32 getToolRange(const ItemDefinition &def_selected, const ItemDefinition &def_hand);