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authorPerttu Ahola <celeron55@gmail.com>2010-11-29 10:57:05 +0200
committerPerttu Ahola <celeron55@gmail.com>2010-11-29 10:57:05 +0200
commitaf95cfc7a15788386d055a5b4a7377673d36b8bf (patch)
tree97889cda4bcf9225275f1ce0929bf65f0d59f23a /src/voxel.h
parentc707e00195f1035ae535f3fc8697af42e73190c0 (diff)
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diff --git a/src/voxel.h b/src/voxel.h
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+#ifndef VOXEL_HEADER
+#define VOXEL_HEADER
+
+#include "common_irrlicht.h"
+#include "mapblock.h"
+#include <iostream>
+
+/*
+ TODO: A fast voxel manipulator class
+
+ Not thread-safe.
+*/
+
+/*
+ This class resembles aabbox3d<s16> a lot, but has inclusive
+ edges for saner handling of integer sizes
+*/
+class VoxelArea
+{
+public:
+ // Starts as zero sized
+ VoxelArea():
+ MinEdge(1,1,1),
+ MaxEdge(0,0,0)
+ {
+ }
+ VoxelArea(v3s16 min_edge, v3s16 max_edge):
+ MinEdge(min_edge),
+ MaxEdge(max_edge)
+ {
+ }
+ VoxelArea(v3s16 p):
+ MinEdge(p),
+ MaxEdge(p)
+ {
+ }
+ void addArea(VoxelArea &a)
+ {
+ if(a.MinEdge.X < MinEdge.X) MinEdge.X = a.MinEdge.X;
+ if(a.MinEdge.Y < MinEdge.Y) MinEdge.Y = a.MinEdge.Y;
+ if(a.MinEdge.Z < MinEdge.Z) MinEdge.Z = a.MinEdge.Z;
+ if(a.MaxEdge.X > MaxEdge.X) MaxEdge.X = a.MaxEdge.X;
+ if(a.MaxEdge.Y > MaxEdge.Y) MaxEdge.Y = a.MaxEdge.Y;
+ if(a.MaxEdge.Z > MaxEdge.Z) MaxEdge.Z = a.MaxEdge.Z;
+ }
+ void addPoint(v3s16 p)
+ {
+ if(p.X < MinEdge.X) MinEdge.X = p.X;
+ if(p.Y < MinEdge.Y) MinEdge.Y = p.Y;
+ if(p.Z < MinEdge.Z) MinEdge.Z = p.Z;
+ if(p.X > MaxEdge.X) MaxEdge.X = p.X;
+ if(p.Y > MaxEdge.Y) MaxEdge.Y = p.Y;
+ if(p.Z > MaxEdge.Z) MaxEdge.Z = p.Z;
+ }
+ v3s16 getExtent()
+ {
+ return MaxEdge - MinEdge + v3s16(1,1,1);
+ }
+ s32 getVolume()
+ {
+ v3s16 e = getExtent();
+ return (s32)e.X * (s32)e.Y * (s32)e.Z;
+ }
+ bool isInside(v3s16 p)
+ {
+ return(
+ p.X >= MinEdge.X && p.X <= MaxEdge.X &&
+ p.Y >= MinEdge.Y && p.Y <= MaxEdge.Y &&
+ p.Z >= MinEdge.Z && p.Z <= MaxEdge.Z
+ );
+ }
+ bool operator==(const VoxelArea &other)
+ {
+ return (MinEdge == other.MinEdge
+ && MaxEdge == other.MaxEdge);
+ }
+
+ /*
+ Translates position from virtual coordinates to array index
+ */
+ s32 index(s16 x, s16 y, s16 z)
+ {
+ v3s16 em = getExtent();
+ v3s16 off = MinEdge;
+ s32 i = (s32)(z-off.Z)*em.Y*em.X + (y-off.Y)*em.X + (x-off.X);
+ //dstream<<" i("<<x<<","<<y<<","<<z<<")="<<i<<" ";
+ return i;
+ }
+ s32 index(v3s16 p)
+ {
+ return index(p.X, p.Y, p.Z);
+ }
+
+ void print(std::ostream &o)
+ {
+ o<<"("<<MinEdge.X
+ <<","<<MinEdge.Y
+ <<","<<MinEdge.Z
+ <<")("<<MaxEdge.X
+ <<","<<MaxEdge.Y
+ <<","<<MaxEdge.Z
+ <<")";
+ }
+
+ // Edges are inclusive
+ v3s16 MinEdge;
+ v3s16 MaxEdge;
+};
+
+class VoxelManipulator : public NodeContainer
+{
+public:
+ VoxelManipulator();
+ ~VoxelManipulator();
+
+ /*
+ Virtuals from NodeContainer
+ */
+ virtual u16 nodeContainerId() const
+ {
+ return NODECONTAINER_ID_VOXELMANIPULATOR;
+ }
+ bool isValidPosition(v3s16 p)
+ {
+ return m_area.isInside(p);
+ }
+ // These are a bit slow and shouldn't be used internally
+ MapNode getNode(v3s16 p)
+ {
+ if(isValidPosition(p) == false)
+ emerge(VoxelArea(p));
+
+ MapNode &n = m_data[m_area.index(p)];
+
+ //TODO: Is this the right behaviour?
+ if(n.d == MATERIAL_IGNORE)
+ throw InvalidPositionException
+ ("Not returning MATERIAL_IGNORE in VoxelManipulator");
+
+ return n;
+ }
+ void setNode(v3s16 p, MapNode & n)
+ {
+ if(isValidPosition(p) == false)
+ emerge(VoxelArea(p));
+ m_data[m_area.index(p)] = n;
+ }
+
+ MapNode & operator[](v3s16 p)
+ {
+ //dstream<<"operator[] p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;
+ if(isValidPosition(p) == false)
+ emerge(VoxelArea(p));
+ return m_data[m_area.index(p)];
+ }
+
+ /*
+ Manipulation of bigger chunks
+ */
+
+ void print(std::ostream &o);
+
+ void addArea(VoxelArea area);
+
+ void interpolate(VoxelArea area);
+
+ /*void blitFromNodeContainer
+ (v3s16 p_from, v3s16 p_to, v3s16 size, NodeContainer *c);
+
+ void blitToNodeContainer
+ (v3s16 p_from, v3s16 p_to, v3s16 size, NodeContainer *c);*/
+
+ /*
+ Virtual functions
+ */
+
+ /*
+ Get the contents of the requested area from somewhere.
+
+ If not found from source, add as MATERIAL_IGNORE.
+ */
+ virtual void emerge(VoxelArea a)
+ {
+ //dstream<<"emerge p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;
+ addArea(a);
+ }
+
+ /*
+ Member variables
+ */
+
+ /*
+ The area that is stored in m_data.
+ addInternalBox should not be used if getExtent() == v3s16(0,0,0)
+ MaxEdge is 1 higher than maximum allowed position
+ */
+ VoxelArea m_area;
+ /*
+ NULL if data size is 0
+ Data is stored as [z*h*w + y*h + x]
+ Special data values:
+ MATERIAL_IGNORE: Unspecified node
+ */
+ MapNode *m_data;
+private:
+};
+
+class Map;
+
+class MapVoxelManipulator : public VoxelManipulator
+{
+public:
+ MapVoxelManipulator(Map *map);
+
+ virtual void emerge(VoxelArea a);
+
+ void blitBack(core::map<v3s16, MapBlock*> & modified_blocks);
+
+private:
+ Map *m_map;
+};
+
+#endif
+