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authorRealBadAngel <maciej.kasatkin@o2.pl>2015-08-18 23:59:44 +0200
committerest31 <MTest31@outlook.com>2015-08-20 02:41:40 +0200
commit8b8d17b22b5853c7d32bdb8b369f4523f6c57b95 (patch)
treeaa3b48fcfcfea132fb857360e88f4e96f7ac5510 /src/wieldmesh.cpp
parent5009d31a333a8e1fff8c97bed69873164c72c600 (diff)
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Remove use of engine sent texture tiling flags - theyre no longer needed
Diffstat (limited to 'src/wieldmesh.cpp')
-rw-r--r--src/wieldmesh.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/wieldmesh.cpp b/src/wieldmesh.cpp
index 391a456ab..bc2977a0e 100644
--- a/src/wieldmesh.cpp
+++ b/src/wieldmesh.cpp
@@ -302,7 +302,7 @@ void WieldMeshSceneNode::setExtruded(const std::string &imagename,
material.setFlag(video::EMF_USE_MIP_MAPS, false);
#endif
if (m_enable_shaders) {
- material.setTexture(2, tsrc->getShaderFlagsTexture(false, true, true));
+ material.setTexture(2, tsrc->getShaderFlagsTexture(false));
}
}