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author | RealBadAngel <maciej.kasatkin@o2.pl> | 2015-08-18 23:59:44 +0200 |
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committer | est31 <MTest31@outlook.com> | 2015-08-20 02:41:40 +0200 |
commit | 8b8d17b22b5853c7d32bdb8b369f4523f6c57b95 (patch) | |
tree | aa3b48fcfcfea132fb857360e88f4e96f7ac5510 /src/wieldmesh.cpp | |
parent | 5009d31a333a8e1fff8c97bed69873164c72c600 (diff) | |
download | minetest-8b8d17b22b5853c7d32bdb8b369f4523f6c57b95.tar.gz minetest-8b8d17b22b5853c7d32bdb8b369f4523f6c57b95.tar.bz2 minetest-8b8d17b22b5853c7d32bdb8b369f4523f6c57b95.zip |
Remove use of engine sent texture tiling flags - theyre no longer needed
Diffstat (limited to 'src/wieldmesh.cpp')
-rw-r--r-- | src/wieldmesh.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/wieldmesh.cpp b/src/wieldmesh.cpp index 391a456ab..bc2977a0e 100644 --- a/src/wieldmesh.cpp +++ b/src/wieldmesh.cpp @@ -302,7 +302,7 @@ void WieldMeshSceneNode::setExtruded(const std::string &imagename, material.setFlag(video::EMF_USE_MIP_MAPS, false); #endif if (m_enable_shaders) { - material.setTexture(2, tsrc->getShaderFlagsTexture(false, true, true)); + material.setTexture(2, tsrc->getShaderFlagsTexture(false)); } } |