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author | Craig Robbins <kde.psych@gmail.com> | 2015-02-11 17:45:49 +1000 |
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committer | Craig Robbins <kde.psych@gmail.com> | 2015-02-11 17:45:49 +1000 |
commit | c8f60bd224bf910d7521669ff4f90c372b289c3e (patch) | |
tree | 9b4afbaac6e71c7ab257fe86b989fd570cfee51d /src/wieldmesh.cpp | |
parent | 98b37e3e0d4d0bcea4d0a202f8519a39163b7493 (diff) | |
download | minetest-c8f60bd224bf910d7521669ff4f90c372b289c3e.tar.gz minetest-c8f60bd224bf910d7521669ff4f90c372b289c3e.tar.bz2 minetest-c8f60bd224bf910d7521669ff4f90c372b289c3e.zip |
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting
* Increase performance (client)
* Avoid changing a global value to solve a local problem
Diffstat (limited to 'src/wieldmesh.cpp')
-rw-r--r-- | src/wieldmesh.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/wieldmesh.cpp b/src/wieldmesh.cpp index 4ddae36d4..7c16bddcb 100644 --- a/src/wieldmesh.cpp +++ b/src/wieldmesh.cpp @@ -340,7 +340,9 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, IGameDef *gamedef) } else if (f.drawtype == NDT_NORMAL || f.drawtype == NDT_ALLFACES) { setCube(f.tiles, def.wield_scale, tsrc); } else { - MeshMakeData mesh_make_data(gamedef); + //// TODO: Change false in the following constructor args to + //// appropriate value when shader is added for wield items (if applicable) + MeshMakeData mesh_make_data(gamedef, false); MapNode mesh_make_node(id, 255, 0); mesh_make_data.fillSingleNode(&mesh_make_node); MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0)); |