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authorCraig Robbins <kde.psych@gmail.com>2015-02-11 17:01:19 +1000
committerCraig Robbins <kde.psych@gmail.com>2015-02-11 17:01:19 +1000
commitf824866686ddba471a7b0c3178eaf968883bb69e (patch)
tree44f3e00e3f23f48648e066b70a8cdd41cdd8a08f /src/wieldmesh.cpp
parentd25ff8fd2592f457b91e8a61240694af3902d23f (diff)
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Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting"
This reverts commit d25ff8fd2592f457b91e8a61240694af3902d23f.
Diffstat (limited to 'src/wieldmesh.cpp')
-rw-r--r--src/wieldmesh.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/wieldmesh.cpp b/src/wieldmesh.cpp
index 7c16bddcb..4ddae36d4 100644
--- a/src/wieldmesh.cpp
+++ b/src/wieldmesh.cpp
@@ -340,9 +340,7 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, IGameDef *gamedef)
} else if (f.drawtype == NDT_NORMAL || f.drawtype == NDT_ALLFACES) {
setCube(f.tiles, def.wield_scale, tsrc);
} else {
- //// TODO: Change false in the following constructor args to
- //// appropriate value when shader is added for wield items (if applicable)
- MeshMakeData mesh_make_data(gamedef, false);
+ MeshMakeData mesh_make_data(gamedef);
MapNode mesh_make_node(id, 255, 0);
mesh_make_data.fillSingleNode(&mesh_make_node);
MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));