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author | Craig Robbins <kde.psych@gmail.com> | 2015-02-11 17:01:19 +1000 |
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committer | Craig Robbins <kde.psych@gmail.com> | 2015-02-11 17:01:19 +1000 |
commit | f824866686ddba471a7b0c3178eaf968883bb69e (patch) | |
tree | 44f3e00e3f23f48648e066b70a8cdd41cdd8a08f /src/wieldmesh.cpp | |
parent | d25ff8fd2592f457b91e8a61240694af3902d23f (diff) | |
download | minetest-f824866686ddba471a7b0c3178eaf968883bb69e.tar.gz minetest-f824866686ddba471a7b0c3178eaf968883bb69e.tar.bz2 minetest-f824866686ddba471a7b0c3178eaf968883bb69e.zip |
Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting"
This reverts commit d25ff8fd2592f457b91e8a61240694af3902d23f.
Diffstat (limited to 'src/wieldmesh.cpp')
-rw-r--r-- | src/wieldmesh.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/wieldmesh.cpp b/src/wieldmesh.cpp index 7c16bddcb..4ddae36d4 100644 --- a/src/wieldmesh.cpp +++ b/src/wieldmesh.cpp @@ -340,9 +340,7 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, IGameDef *gamedef) } else if (f.drawtype == NDT_NORMAL || f.drawtype == NDT_ALLFACES) { setCube(f.tiles, def.wield_scale, tsrc); } else { - //// TODO: Change false in the following constructor args to - //// appropriate value when shader is added for wield items (if applicable) - MeshMakeData mesh_make_data(gamedef, false); + MeshMakeData mesh_make_data(gamedef); MapNode mesh_make_node(id, 255, 0); mesh_make_data.fillSingleNode(&mesh_make_node); MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0)); |