aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorPerttu Ahola <celeron55@gmail.com>2011-12-28 17:34:07 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-12-28 17:34:07 +0200
commit7937813c98255736c6847fe2d1302e0c6b309b04 (patch)
tree584c26ef63d273473c44fae577faa07bfb3b4e36 /src
parentad4040d982ad0a52a27df262351fd747b5408265 (diff)
downloadminetest-7937813c98255736c6847fe2d1302e0c6b309b04.tar.gz
minetest-7937813c98255736c6847fe2d1302e0c6b309b04.tar.bz2
minetest-7937813c98255736c6847fe2d1302e0c6b309b04.zip
Add get_look_dir(), get_look_pitch() and get_look_yaw() for players
Diffstat (limited to 'src')
-rw-r--r--src/player.h10
-rw-r--r--src/scriptapi.cpp110
2 files changed, 87 insertions, 33 deletions
diff --git a/src/player.h b/src/player.h
index 107c829f8..1c9dde7e0 100644
--- a/src/player.h
+++ b/src/player.h
@@ -102,6 +102,16 @@ public:
return m_yaw;
}
+ f32 getRadPitch()
+ {
+ return -1.0 * m_pitch * core::DEGTORAD;
+ }
+
+ f32 getRadYaw()
+ {
+ return (m_yaw + 90.) * core::DEGTORAD;
+ }
+
virtual void updateName(const char *name)
{
snprintf(m_name, PLAYERNAME_SIZE, "%s", name);
diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp
index 4839f2ac4..23336e32d 100644
--- a/src/scriptapi.cpp
+++ b/src/scriptapi.cpp
@@ -167,6 +167,43 @@ void check_modname_prefix(lua_State *L, std::string &name)
+"\"contains unallowed characters");
}
+static void push_v3f(lua_State *L, v3f p)
+{
+ lua_newtable(L);
+ lua_pushnumber(L, p.X);
+ lua_setfield(L, -2, "x");
+ lua_pushnumber(L, p.Y);
+ lua_setfield(L, -2, "y");
+ lua_pushnumber(L, p.Z);
+ lua_setfield(L, -2, "z");
+}
+
+static v2s16 read_v2s16(lua_State *L, int index)
+{
+ v2s16 p;
+ luaL_checktype(L, index, LUA_TTABLE);
+ lua_getfield(L, index, "x");
+ p.X = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ lua_getfield(L, index, "y");
+ p.Y = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ return p;
+}
+
+static v2f read_v2f(lua_State *L, int index)
+{
+ v2f p;
+ luaL_checktype(L, index, LUA_TTABLE);
+ lua_getfield(L, index, "x");
+ p.X = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ lua_getfield(L, index, "y");
+ p.Y = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ return p;
+}
+
static v3f readFloatPos(lua_State *L, int index)
{
v3f pos;
@@ -187,13 +224,7 @@ static v3f readFloatPos(lua_State *L, int index)
static void pushFloatPos(lua_State *L, v3f p)
{
p /= BS;
- lua_newtable(L);
- lua_pushnumber(L, p.X);
- lua_setfield(L, -2, "x");
- lua_pushnumber(L, p.Y);
- lua_setfield(L, -2, "y");
- lua_pushnumber(L, p.Z);
- lua_setfield(L, -2, "z");
+ push_v3f(L, p);
}
static void pushpos(lua_State *L, v3s16 p)
@@ -293,32 +324,6 @@ static core::aabbox3d<f32> read_aabbox3df32(lua_State *L, int index, f32 scale)
return box;
}
-static v2s16 read_v2s16(lua_State *L, int index)
-{
- v2s16 p;
- luaL_checktype(L, index, LUA_TTABLE);
- lua_getfield(L, index, "x");
- p.X = lua_tonumber(L, -1);
- lua_pop(L, 1);
- lua_getfield(L, index, "y");
- p.Y = lua_tonumber(L, -1);
- lua_pop(L, 1);
- return p;
-}
-
-static v2f read_v2f(lua_State *L, int index)
-{
- v2f p;
- luaL_checktype(L, index, LUA_TTABLE);
- lua_getfield(L, index, "x");
- p.X = lua_tonumber(L, -1);
- lua_pop(L, 1);
- lua_getfield(L, index, "y");
- p.Y = lua_tonumber(L, -1);
- lua_pop(L, 1);
- return p;
-}
-
static bool getstringfield(lua_State *L, int table,
const char *fieldname, std::string &result)
{
@@ -2222,6 +2227,42 @@ private:
return 1;
}
+ // get_look_dir(self)
+ static int l_get_look_dir(lua_State *L)
+ {
+ ObjectRef *ref = checkobject(L, 1);
+ ServerRemotePlayer *player = getplayer(ref);
+ if(player == NULL) return 0;
+ // Do it
+ float pitch = player->getRadPitch();
+ float yaw = player->getRadYaw();
+ v3f v(cos(pitch)*cos(yaw), sin(pitch), cos(pitch)*sin(yaw));
+ push_v3f(L, v);
+ return 1;
+ }
+
+ // get_look_pitch(self)
+ static int l_get_look_pitch(lua_State *L)
+ {
+ ObjectRef *ref = checkobject(L, 1);
+ ServerRemotePlayer *player = getplayer(ref);
+ if(player == NULL) return 0;
+ // Do it
+ lua_pushnumber(L, player->getRadPitch());
+ return 1;
+ }
+
+ // get_look_yaw(self)
+ static int l_get_look_yaw(lua_State *L)
+ {
+ ObjectRef *ref = checkobject(L, 1);
+ ServerRemotePlayer *player = getplayer(ref);
+ if(player == NULL) return 0;
+ // Do it
+ lua_pushnumber(L, player->getRadYaw());
+ return 1;
+ }
+
public:
ObjectRef(ServerActiveObject *object):
m_object(object)
@@ -2310,6 +2351,9 @@ const luaL_reg ObjectRef::methods[] = {
method(ObjectRef, inventory_get_list),
method(ObjectRef, get_wielded_itemstring),
method(ObjectRef, get_wielded_item),
+ method(ObjectRef, get_look_dir),
+ method(ObjectRef, get_look_pitch),
+ method(ObjectRef, get_look_yaw),
{0,0}
};