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-rw-r--r--builtin/game/misc.lua24
1 files changed, 0 insertions, 24 deletions
diff --git a/builtin/game/misc.lua b/builtin/game/misc.lua
index a392386f1..c31df541d 100644
--- a/builtin/game/misc.lua
+++ b/builtin/game/misc.lua
@@ -93,30 +93,6 @@ function core.get_node_group(name, group)
return core.get_item_group(name, group)
end
-function core.string_to_pos(value)
- local p = {}
- p.x, p.y, p.z = string.match(value, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
- if p.x and p.y and p.z then
- p.x = tonumber(p.x)
- p.y = tonumber(p.y)
- p.z = tonumber(p.z)
- return p
- end
- local p = {}
- p.x, p.y, p.z = string.match(value, "^%( *([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) *%)$")
- if p.x and p.y and p.z then
- p.x = tonumber(p.x)
- p.y = tonumber(p.y)
- p.z = tonumber(p.z)
- return p
- end
- return nil
-end
-
-assert(core.string_to_pos("10.0, 5, -2").x == 10)
-assert(core.string_to_pos("( 10.0, 5, -2)").z == -2)
-assert(core.string_to_pos("asd, 5, -2)") == nil)
-
function core.setting_get_pos(name)
local value = core.setting_get(name)
if not value then