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-rw-r--r--data/mods/default/init.lua169
1 files changed, 142 insertions, 27 deletions
diff --git a/data/mods/default/init.lua b/data/mods/default/init.lua
index 966b807ae..949816c9e 100644
--- a/data/mods/default/init.lua
+++ b/data/mods/default/init.lua
@@ -98,8 +98,9 @@ end
--
-- EnvRef is basically ServerEnvironment and ServerMap combined.
-- EnvRef methods:
--- - add_node(pos, content); pos={x=num, y=num, z=num}
--- TODO: content -> MapNode as described below
+-- - add_node(pos, node)
+-- - remove_node(pos)
+-- - get_node(pos)
--
-- ObjectRef is basically ServerActiveObject.
-- ObjectRef methods:
@@ -117,28 +118,11 @@ end
-- MapNode representation:
-- {name="name", param1=num, param2=num}
--
+-- Position representation:
+-- {x=num, y=num, z=num}
+--
-print("omg lol")
-print("minetest dump: "..dump(minetest))
-
--- Global environment step function
-function on_step(dtime)
- -- print("on_step")
-end
-
-minetest.register_globalstep(on_step)
-
-function on_placenode(p, node)
- print("on_placenode")
-end
-
-minetest.register_on_placenode(on_placenode)
-
-function on_dignode(p, node)
- print("on_dignode")
-end
-
-minetest.register_on_dignode(on_dignode)
+-- print("minetest dump: "..dump(minetest))
minetest.register_tool("WPick", {
image = "tool_woodpick.png",
@@ -626,10 +610,43 @@ minetest.register_craft({
}
})
+--
+-- Some common functions
+--
+
+function nodeupdate_single(p)
+ n = minetest.env:get_node(p)
+ if n.name == "sand" or n.name == "gravel" then
+ p_bottom = {x=p.x, y=p.y-1, z=p.z}
+ n_bottom = minetest.env:get_node(p_bottom)
+ if n_bottom.name == "air" then
+ minetest.env:remove_node(p)
+ minetest.env:add_luaentity(p, "falling_"..n.name)
+ nodeupdate(p)
+ end
+ end
+end
+
+function nodeupdate(p)
+ for x = -1,1 do
+ for y = -1,1 do
+ for z = -1,1 do
+ p2 = {x=p.x+x, y=p.y+y, z=p.z+z}
+ nodeupdate_single(p2)
+ end
+ end
+ end
+end
+
+--
+-- TNT (not functional)
+--
+
local TNT = {
+ -- Static definition
-- Maybe handle gravity and collision this way? dunno
- physical = true,
- weight = 5,
+ -- physical = true,
+ -- weight = 5,
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
textures = {"tnt_top.png","tnt_bottom.png","tnt_side.png","tnt_side.png","tnt_side.png","tnt_side.png"},
@@ -638,7 +655,8 @@ local TNT = {
-- Initial value for our timer
timer = 0,
-- List names of state variables, for serializing object state
- state_variables = {"timer"},
+ -- (NOTE: not implemented and implementation will not be like this)
+ -- state_variables = {"timer"},
}
-- Called periodically
@@ -665,9 +683,106 @@ print("TNT dump: "..dump(TNT))
print("Registering TNT");
minetest.register_entity("TNT", TNT)
+--
+-- Falling stuff
+--
+
+function register_falling_node(nodename, texture)
+ minetest.register_entity("falling_"..nodename, {
+ -- Static definition
+ collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
+ visual = "cube",
+ textures = {texture,texture,texture,texture,texture,texture},
+ -- State
+ fallspeed = 0,
+ -- Methods
+ on_step = function(self, dtime)
+ -- Apply gravity manually
+ self.fallspeed = self.fallspeed + dtime * 5
+ fp = self.object:getpos()
+ fp.y = fp.y - self.fallspeed * dtime
+ self.object:moveto(fp, true)
+ -- Turn to actual sand when collides to ground or just move
+ bcp = {x=fp.x, y=fp.y-0.5, z=fp.z} -- Position of bottom center point
+ bcn = minetest.env:get_node(bcp)
+ if bcn.name ~= "air" then
+ -- Turn to a sand node
+ np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
+ minetest.env:add_node(np, {name=nodename})
+ self.object:remove()
+ else
+ -- Do nothing
+ end
+ end
+ })
+end
+
+register_falling_node("sand", "sand.png")
+register_falling_node("gravel", "gravel.png")
+
+--[[
+minetest.register_entity("falling_sand", {
+ -- Definition
+ collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
+ visual = "cube",
+ textures = {"sand.png","sand.png","sand.png","sand.png","sand.png","sand.png"},
+ -- State
+ fallspeed = 0,
+ -- Methods
+ on_step = function(self, dtime)
+ -- Apply gravity
+ self.fallspeed = self.fallspeed + dtime * 5
+ fp = self.object:getpos()
+ fp.y = fp.y - self.fallspeed * dtime
+ self.object:moveto(fp)
+ -- Turn to actual sand when collides to ground or just move
+ bcp = {x=fp.x, y=fp.y-0.5, z=fp.z} -- Position of bottom center point
+ bcn = minetest.env:get_node(bcp)
+ if bcn.name ~= "air" then
+ -- Turn to a sand node
+ np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
+ minetest.env:add_node(np, {name="sand"})
+ self.object:remove()
+ else
+ -- Do nothing
+ end
+ end
+})
+--]]
+
+--
+-- Global callbacks
+--
+
+-- Global environment step function
+function on_step(dtime)
+ -- print("on_step")
+end
+minetest.register_globalstep(on_step)
+
+function on_placenode(p, node)
+ print("on_placenode")
+ nodeupdate(p)
+end
+minetest.register_on_placenode(on_placenode)
+
+function on_dignode(p, node)
+ print("on_dignode")
+ nodeupdate(p)
+end
+minetest.register_on_dignode(on_dignode)
+
+--
+-- Done, print some random stuff
+--
+
print("minetest.registered_entities:")
dump2(minetest.registered_entities)
+--
+-- Some random pre-implementation planning and drafting
+--
+
--[[
function TNT:on_rightclick(clicker)
print("TNT:on_rightclick()")
@@ -677,7 +792,7 @@ function TNT:on_rightclick(clicker)
pos = self.object:getpos()
print("TNT:on_rightclick(): object position: "..dump(pos))
pos = {x=pos.x+0.5+1, y=pos.y+0.5, z=pos.z+0.5}
- --minetest.env:add_node(pos, 0)
+ --minetest.env:add_node(pos, {name="stone")
end
--]]